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Joel on Software
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four books
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My Tweets
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Joel Spolsky
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HASH: a free, online platform for modeling the world
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So, how’s that retirement thing going, anyway?
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Welcome, Prashanth!
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The next CEO of Stack Overflow
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1114 articles
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Top 10
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Things You Should Never Do, Part I
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Strategy Letter I: Ben and Jerry’s vs. Amazon
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The Joel Test: 12 Steps to Better Code
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Fire And Motion
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The Iceberg Secret, Revealed
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The Law of Leaky Abstractions
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The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
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How Microsoft Lost the API War
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The Perils of JavaSchools
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The Development Abstraction Layer
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stackoverflow.com
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Stack Overflow Launches
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Stack Overflow is a Wiki
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Stack Overflow Live!
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Talk about StackOverflow
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Server Fault now in public beta
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Get a job
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Upgrade your career
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Programmer search engine
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Stack stats
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Raising money for StackOverflow
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Facebook / LinkedIn importers
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Stack Exchange 2.0
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Sites for experts
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News
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Area 51 is now in beta
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Web Applications Stack Exchange now in beta
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A new WordPress Stack Exchange
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Fork it!
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New, PNG-based Stack Overflow flair
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Stack Exchange for Jewish Life and Learning
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The Wikipedia of Long Tail Programming Questions
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Stack Overflow 2010 recap
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Careers 2.0 (by Stack Overflow)
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Stack Overflow (the company) is now Stack Exchange
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Stack Exchange Raises $40m
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The Stack Overflow Age
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Announcing Stack Overflow for Teams
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NDAs and Contracts That You Should Never Sign
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Getting Things Done When You’re Only a Grunt
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Getting Your Résumé Read
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Mike Gunderloy’s Coder to Developer
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Advice for Computer Science College Students
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Talk at Yale: Part 1 of 3
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Talk at Yale: Part 2 of 3
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Talk at Yale: Part 3 of 3
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Exploding Offer Season
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The Duct Tape Programmer
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Developers’ side projects
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Painless Bug Tracking
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Daily Builds Are Your Friend
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Don’t Let Architecture Astronauts Scare You
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Hard-assed Bug Fixin’
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A Hard Drill Makes an Easy Battle
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Back to Basics
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Five Worlds
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Craftsmanship
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Biculturalism
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Foreword to Painless Project Management with FogBugz, by Mike Gunderloy
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Making Wrong Code Look Wrong
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Can Your Programming Language Do This?
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Why are the Microsoft Office file formats so complicated? (And some workarounds)
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Distributed Version Control is here to stay, baby
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Two Stories
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Human Task Switches Considered Harmful
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Lord Palmerston on Programming
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Three Management Methods (Introduction)
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The Command and Control Management Method
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The Econ 101 Management Method
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The Identity Management Method
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Evidence Based Scheduling
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Incentive Pay Considered Harmful
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Where do These People Get Their (Unoriginal) Ideas?
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Top Five (Wrong) Reasons You Don’t Have Testers
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Strategy Letter II: Chicken and Egg Problems
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Strategy Letter III: Let Me Go Back!
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Wasting Money on Cats
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Big Macs vs. The Naked Chef
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Strategy Letter IV: Bloatware and the 80/20 Myth
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Good Software Takes Ten Years. Get Used To it.
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In Defense of Not-Invented-Here Syndrome
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Strategy Letter V
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Platforms
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Rick Chapman is In Search of Stupidity
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Seven steps to remarkable customer service
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Strategy Letter VI
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Martian Headsets
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Figuring out what your company is all about
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Why testers?
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Fixing Venture Capital
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Micro-ISV: From Vision to Reality
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Foreword to “Eric Sink on the Business of Software”
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My First BillG Review
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Architecture astronauts take over
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The eternal optimism of the Clear mind
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Controlling Your Environment Makes You Happy
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Figuring Out What They Expected
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Choices
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Affordances and Metaphors
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Consistency and Other Hobgoblins
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Designing for People Who Have Better Things To Do With Their Lives
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Designing for People Who Have Better Things To Do With Their Lives, Part Two
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Designing for People Who Have Better Things To Do With Their Lives, Part Three
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The Process of Designing a Product
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Painless Functional Specifications – Part 1: Why Bother?
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Painless Functional Specifications – Part 2: What’s a Spec?
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Painless Functional Specifications – Part 3: But… How?
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Painless Functional Specifications – Part 4: Tips
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Humane Programming
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Nothing is as Simple as it Seems
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Building Communities with Software
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It’s Not Just Usability
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The Project Aardvark Spec
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Introduction to Great Design (Second Draft, In Progress)
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Great Design: What is Design? (First Draft)
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What Makes It Great? (First Draft)
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Amazing X-Ray Glasses from Sprint!
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Choices = Headaches
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Simplicity
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Elegance
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The Big Picture
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Font smoothing, anti-aliasing, and sub-pixel rendering
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How Many Lies Can You Find In One Direct Mail Piece?
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Mouth Wide Shut
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Camels and Rubber Duckies
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How to demo software
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Where there’s muck, there’s brass
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Whaddaya Mean, You Can’t Find Programmers?
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Hitting the High Notes
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Finding Great Developers
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A Field Guide to Developers
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Sorting Resumes
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The Phone Screen
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The Guerrilla Guide to Interviewing (version 3.0)
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Fog Creek Software.
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More on Sabbaticals…
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Command and Conquer and the Herd of Coconuts
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Spring in Cambridge
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What is the Work of Dogs in this Country?
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Working on CityDesk, Part One
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Working on CityDesk, Part Two
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Working on CityDesk, Part Three
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Working on CityDesk, Part Four
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Working on CityDesk, Part Five
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Rub a dub dub
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New Server at Peer 1 Network
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Finding an Office in New York City
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Bionic Office
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Colo Expansion Version 2.0
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The Road to FogBugz 4.0: Part I
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The Road to FogBugz 4.0: Part II
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The Road to FogBugz 4.0: Part III
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The Road to FogBugz 4.0: Part IV
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The Road to FogBugz 4.0: Part V
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Project Aardvark Midterm Report
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How to Ship Anything
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FogBugz 4½ and Subjective Well-Being
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Copilot 2.0 ships!
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A game of inches
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Five whys
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The new Fog Creek office
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New, faster Copilot
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Fruity treats, customization, and supersonics: FogBugz 7 is here
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How Trello is different
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Introducing HyperDev
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Anil Dash is the new CEO of Fog Creek Software
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