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pocketgamer.biz

Website beoordeling pocketgamer.biz

 Gegenereerd op April 26 2021 10:53 AM

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De score is 55/100

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Mobile games industry news, discussion, analysis, opinion, events, jobs, and more | Pocket Gamer.biz | PGbiz



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Mobile games industry news, discussion, analysis, opinion, events, jobs, and more



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  • [H1] Part of the SM Business Network:
  • [H1] Top Stories
  • [H1] Comment & opinion
  • [H1] Features
  • [H1] Data & Research
  • [H1] Events News
  • [H1] Videos
  • [H1] Regulars
  • [H1] Profiles
  • [H1] Job News
  • [H1] Deals
  • [H1] Events
  • [H1] Games Industry Jobs
  • [H1] Popular Stories
  • [H1] Latest User Comments
  • [H1] PGBiz on Facebook
  • [H1] PGbiz Staff
  • [H1] About Us
  • [H1] Steel Media Network
  • [H2] The Best Industry Events    ▼▲
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Hot Five: AppLovin's IPO, Crash Bandicoot's sales, and mighty Mighty DOOM
  • [H2] Mobile Games Jobs Weekly: Hollywood producer Jerry Bruckheimer joins Skillz, Rovio appoints new SVP future of gaming, and Gamestop CFO resigns
  • [H2] Indie Mavens: What trends and events will shape the mobile industry in 2021?
  • [H2] How does Hot Wheels Unlimited monetise?
  • [H2] Pokemon Day: How are The Pokemon Company's recent mobile releases performing?
  • [H2] Monster Strike leaps up global top grossing charts
  • [H2] Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell
  • [H2] How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
  • [H2] East Meets West: Apple's App Store payment snafu, Pokemon Master's good start, and Huya's ESL deal
  • [H2] 2017 - the year not much happened in mobile games, says Verto
  • [H2] Hall of Fame: King CEO Riccardo Zacconi on building a mobile gaming powerhouse
  • [H2] The internet reacts to the Nintendo Switch reveal
  • [H2] The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend
  • [H2] Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
  • [H2] Why we need more games without Nolan North's voice in them
  • [H2] Fallout Shelter's success, E3's future, and #PCGSanFran speakers in the spotlight
  • [H2] Why it's significant Kabam has gifted all The Hunger Games' players $0.14
  • [H2] Not immune but Finland has given GamerGate the cold shoulder
  • [H2] PG.biz week that was: Gamevil likes Amazon Appstore, Honeycomb will be open, AGON stops, Zipline starts, HTC profits, Xoom hasn't, 4th & Battery rejected, and Apple gets game PR
  • [H2] Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell
  • [H2] Technical artist Arran Langmead on being offered a role at Epic Games on the spot
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Hot Five: AppLovin's IPO, Crash Bandicoot's sales, and mighty Mighty DOOM
  • [H2] Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
  • [H2] Breaking the User Acquisition Glass Ceiling
  • [H2] How to get a job in the games industry
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Update: All 187 Apple Arcade games available now
  • [H2] Your guide to the Pocket Gamer Mobile Games Awards 2021
  • [H2] ByteBrew’s free app tracking transparency SDK
  • [H2] How to keep your game on top: Skill Tree - Fishing Clash’s secret for continued success
  • [H2] Mobile Game of the Week: Immortal Destiny: Darkness Origins
  • [H2] This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
  • [H2] Get excited for PG Connects Seattle 2020 with these six videos from last year's conference
  • [H2] Mobile Game of the Week: Immortal Destiny: Darkness Origins
  • [H2] How does Hot Wheels Unlimited monetise?
  • [H2] Update: All 187 Apple Arcade games available now
  • [H2] Breaking the User Acquisition Glass Ceiling
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] "Minorities have to know about the industry and feel welcome to be part of it"
  • [H2] Drake Star Partners' Michael Metzger on strong consolidation and more interesting IPOs
  • [H2] Take a gamestorming leap with AI
  • [H2] Technical artist Arran Langmead on being offered a role at Epic Games on the spot
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] With Clash expansions, Supercell is rewriting the mobile game playbook - again
  • [H2] Regulars
  • [H2] About Us
  • [H2] Follow Us
  • [H2] Huuuge Games grew profits 131% to $57 milllion in 2020
  • [H2] Nazara Technologies revenue jumps 84% in FY21 to $61 million
  • [H2] PGC Digital: Esports marketing practices
  • [H2] Legends of Runeterra picks up Mobile Game of the Year at the DICE Awards
  • [H2] PGC Digital: Nick Button-Brown on doing your due diligence when raising money
  • [H2] "There are more middle-aged female gamers than teenage male gamers"
  • [H2] PUBG Mobile esports generated 200 million hours of viewing in 2020
  • [H2] PGC Digital: The importance of telemetry in a soft launch
  • [H2] Chinese online games portal TapTap shut down for three months as government cracks down on rule breakers
  • [H2] Ridiculous Fishing and Towelfight 2 are heading the Quality Index's Top 10 rated iOS and Android games of March 2013
  • [H2] Lightheart Entertainment secures $6.8 million in Series A funding
  • [H2] Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell
  • [H2] Hiber's funding hits $4.5 million, also adds Eros Resmini to board
  • [H2] As Niantic soft-launches Pikmin AR game in Singapore, new details sprout
  • [H2] Play Ventures to launch a blockchain games investment fund
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Collegiate Esports National Championship CENC (Online)
  • [H2] Beyond Games (Online)
  • [H2] 2021 PlayX4 (Online)
  • [H2] DevGAMM Spring 2021 (Online)
  • [H2] The Digital Big Indie Pitch (Mobile Edition) #7 (Online)
  • [H2] Pocket Gamer LaunchPad #4 (Online)
  • [H2] Worldwide Developers Conference 2021
  • [H2] Pocket Gamer Connects London 2021 (Live + Online)
  • [H2] Beyond Games (Online)
  • [H2] The Digital Big Indie Pitch (Mobile Edition) #7 (Online)
  • [H2] Pocket Gamer LaunchPad #4 (Online)
  • [H2] Pocket Gamer Connects London 2021 (Live + Online)
  • [H2] Pocket Gamer Mobile Games Awards 2021
  • [H2] Pocket Gamer LaunchPad #5 (Online)
  • [H2] Pocket Gamer Connects Helsinki 2021 (Live + Online)
  • [H2] Collegiate Esports National Championship CENC (Online)
  • [H2] 2021 PlayX4 (Online)
  • [H2] DevGAMM Spring 2021 (Online)
  • [H2] Worldwide Developers Conference 2021
  • [H2] GDC 35 (Live + Online)
  • [H2] Develop:Brighton 2021
  • [H2] Soft launch to worldwide launch: Optimizing your creative for global success
  • [H2] Seeking a job in the games industry - part two: The interview process
  • [H2] Seeking a job in the games industry - part one: The application process
  • [H2] User acquisition for beginners: A checklist
  • [H2] Financing your indie games development studio - part four: Due diligence
  • [H2] Financing your indie games development studio - part three: Structuring an investment deal
  • [H2] Financing your indie games development studio - part two: The killer pitch
  • [H2] The games investor checklist: Hunting the next Supercell
  • [H2] Xsolla acquires data viz outfit Slemma
  • [H2] Keywords snaps up Climax Studios for up to $60 million
  • [H2] Pragma raises $12 million in Series A funding
  • [H2] Gamevil gets into blockchain with $28 million Coinone investment
  • [H2] Lightheart Entertainment secures $6.8 million in Series A funding
  • [H2] Hiber's funding hits $4.5 million, also adds Eros Resmini to board
  • [H2] Jambox Games raises $1.1 million for its competitive casual gaming platform
  • [H2] ByteDance snaps up Chinese developer C4games
  • [H2] Zynga’s High Heels is the breakout mobile game of Q1 2021
  • [H2] Lords Mobile revenue surpasses $2 billion following battle pass introduction
  • [H2] Hypercasual downloads peaked in Q1 2020
  • [H2] Crash Bandicoot: On the Run - 400% faster than other endless runners
  • [H2] From Trivia Crack to Hago: the rise of party apps
  • [H2] Genshin Impact rushes through $1 billion in mobile player spending
  • [H2] Football titles shot through $600 million on mobile last year
  • [H2] From Guardian of Light to Reloaded, here's how Tomb Raider fares on mobile
  • [H2] The Top 50 Mobile Game Makers of 2020
  • [H2] Supercell, Supercell, and Supercell: The most read news stories of 2019
  • [H2] 4 Things We Learned at Gamesforum Seattle 2019
  • [H2] The Top 50 Mobile Game Makers of 2019
  • [H2] Meet the indie studios coming to Pocket Gamer Connects London 2019
  • [H2] Disney shuts down Star Wars: Rivals, Honor of Kings takes $3.5bn in revenue and Tencent unveil Lego Cube
  • [H2] 5 things we learned at Devcom and Gamescom 2018
  • [H2] The Top 50 Mobile Game Developers of 2018
  • [H2] PUBG Mobile esports generated 200 million hours of viewing in 2020
  • [H2] Help Rovio create its next great game!
  • [H2] EA is bringing Battlefield to mobile in 2022
  • [H2] Play Ventures to launch a blockchain games investment fund
  • [H2] Huuuge Games grew profits 131% to $57 milllion in 2020
  • [H2] Nazara Technologies revenue jumps 84% in FY21 to $61 million
  • [H2] PGC Digital: Esports marketing practices
  • [H2] Legends of Runeterra picks up Mobile Game of the Year at the DICE Awards
  • [H2] PGC Digital: Nick Button-Brown on doing your due diligence when raising money
  • [H2] "There are more middle-aged female gamers than teenage male gamers"
  • [H2] PGC Digital: The importance of telemetry in a soft launch
  • [H2] PGC Digital: Choosing the right influencer for your brand
  • [H2] Nazara Technologies revenue jumps 84% in FY21 to $61 million
  • [H2] Play Ventures to launch a blockchain games investment fund
  • [H2] PGC Digital: How Switch is breaking Nintendo's 'cyclical stock' performance
  • [H2] Boomzap's Christopher Natsuume discusses losing money and time on passion project Last Regiment
  • [H2] PUBG Mobile esports generated 200 million hours of viewing in 2020
  • [H2] Mighty Kingdom files $18 million IPO on ASX
  • [H2] PGC Digital: When to monetise and acquire users in Asia
  • [H2] PGC Digital: China will be 32% global games revenue in 2021
  • [H2] Update: Square Enix dismisses acquisition rumours
  • [H2] Lords Mobile revenue surpasses $2 billion following battle pass introduction
  • [H2] Jambox Games raises $1.1 million for its competitive casual gaming platform
  • [H2] ByteDance snaps up Chinese developer C4games
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] Breaking the User Acquisition Glass Ceiling
  • [H2] How to get a job in the games industry
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Zynga’s High Heels is the breakout mobile game of Q1 2021
  • [H2] Lords Mobile revenue surpasses $2 billion following battle pass introduction
  • [H2] Hypercasual downloads peaked in Q1 2020
  • [H2] PGC Digital: Nick Button-Brown on doing your due diligence when raising money
  • [H2] PGC Digital: The importance of telemetry in a soft launch
  • [H2] Worlds of Tanks Blitz fires to 1.5 million installs on Switch
  • [H2] A.I., Creativity & Gamestorming | PocketGamer.Biz RoundTable
  • [H2] Superstar Session: Hypercasual Games Under the Microscope: What Happened in 2020?
  • [H2] Superstar Fireside Chat: The Importance of Culture & Values When Building a Free-to-play Studio
  • [H2] Superstar Session: Protecting Mobile Games Against Hackers, Crackers & Copycatters
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Hot Five: AppLovin's IPO, Crash Bandicoot's sales, and mighty Mighty DOOM
  • [H2] Mobile Games Jobs Weekly: Hollywood producer Jerry Bruckheimer joins Skillz, Rovio appoints new SVP future of gaming, and Gamestop CFO resigns
  • [H2] Indie Mavens: What trends and events will shape the mobile industry in 2021?
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] Scuti.AI CEO Nicholas Longano on expanding monetisation methods
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] Drake Star Partners' Michael Metzger on strong consolidation and more interesting IPOs
  • [H2] Help Rovio create its next great game!
  • [H2] Ten Square Games is hiring. Find out more about this fast-growing Polish developer
  • [H2] PlayStation hiring for new Head of Mobile
  • [H2] Wargaming expects to hire +100 in new Lithuanian studio
  • [H2] Xsolla acquires data viz outfit Slemma
  • [H2] Keywords snaps up Climax Studios for up to $60 million
  • [H2] Pragma raises $12 million in Series A funding
  • [H2] Gamevil gets into blockchain with $28 million Coinone investment
  • [H2] Beyond Games (Online)
  • [H2] The Digital Big Indie Pitch (Mobile Edition) #7 (Online)
  • [H2] Pocket Gamer LaunchPad #4 (Online)
  • [H2] Collegiate Esports National Championship CENC (Online)
  • [H2] 2021 PlayX4 (Online)
  • [H2] DevGAMM Spring 2021 (Online)
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Lightheart Entertainment secures $6.8 million in Series A funding
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] Hiber's funding hits $4.5 million, also adds Eros Resmini to board
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] AI and the future of gaming
  • [H2] IDFA revenue losses causing you stress? Context and audio are the answer
  • [H2] Gaming Spotlight: Why hybrid monetisation is a sustainable business solution
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Gamer loyalty is the key to high quality user acquisition
  • [H2] Sign Up
  • [H3] Count of active applications in the App Store
  • [H3] Application Category Distribution
  • [H3] Hot topics
  • [H3] Get Pocket Gamer Biz in your inbox
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Mighty Kingdom files $18 million IPO on ASX Intern doFollow
IPO Intern doFollow
Australia Intern doFollow
PGC Digital: When to monetise and acquire users in Asia Intern doFollow
Asia Intern doFollow
PGC Digital: China will be 32% global games revenue in 2021 Intern doFollow
China Intern doFollow
Revenue Intern doFollow
Update: Square Enix dismisses acquisition rumours Intern doFollow
Japan Intern doFollow
Acquisition Intern doFollow
Report Intern doFollow
Hay Day Intern doFollow
Lords Mobile Intern doFollow
Battle Pass Intern doFollow
Player Spending Intern doFollow
Competitive Intern doFollow
Southeast Asia Intern doFollow
Hypercasual Intern doFollow
Pocket Gamer Connects Digital #6 (Online) Intern doFollow
A.I., Creativity & Gamestorming | PocketGamer.Biz RoundTable Extern doFollow
Superstar Session: Hypercasual Games Under the Microscope: What Happened in 2020? Extern doFollow
Superstar Fireside Chat: The Importance of Culture & Values When Building a Free-to-play Studio Extern doFollow
Superstar Session: Protecting Mobile Games Against Hackers, Crackers & Copycatters Extern doFollow
See more videos on YouTube Extern doFollow
Profiles Intern doFollow
SPEAKER SPOTLIGHT Intern doFollow
Job News Intern doFollow
APPLY NOW Intern doFollow
MOBILE MADNESS Intern doFollow
PlayStation Mobile Intern doFollow
NEW TERRITORY Intern doFollow
Lithuania Intern doFollow
World of Tanks Intern doFollow
Terms of Use Extern doFollow
Privacy Policy Extern doFollow
Add Job Ad Intern doFollow
Wendelin REICH Intern doFollow
Matthew Forde Intern doFollow
Andrew Box Intern doFollow
Tommy Logan Intern doFollow
George Thomas Intern doFollow
Terms of Use Extern doFollow
Privacy Policy Extern doFollow
Danielle Partis Intern doFollow
Jon Jordan Intern doFollow
Matthew Forde Intern doFollow
Kayleigh Partleton Intern doFollow
Lisa Bisset Intern doFollow
Chris James Intern doFollow
Pocket Gamer UK Extern doFollow
Pocket Gamer France Extern doFollow
AppSpy Extern doFollow
148Apps Extern doFollow
Blockchain Gamer Extern doFollow
PG Connects Extern doFollow
PC Games Insider Extern doFollow
The Virtual Report Extern doFollow
Influencer Update Extern doFollow
- Extern doFollow

SEO Keywords

Keywords Cloud mobile digital pocket apr online connects jobs games gamer pgc
Keywords Consistentie
Keyword Content Title Keywords Description Headings
apr 90
games 74
gamer 58
online 56
pocket 54

Bruikbaarheid

Url Domein : pocketgamer.biz
Lengte : 15
Favicon Goed, uw website heeft een favicon.
Printbaarheid Jammer. We vonden geen Print-Vriendelijke CSS.
Taal Er is geen taal ingesteld. Gebruik deze gratis meta tags generator om de taal van uw website mee in te stellen.
Dublin Core Deze pagina maakt geen gebruik van Dublin Core.

Document

Doctype HTML 5
Encoding Perfect. Uw ingestelde Charset is UTF-8.
W3C Validiteit Fouten : 30
Waarschuwingen : 26
E-mail Privacy Geweldig er is geen e-mail adres gevonden als platte tekst!
Niet ondersteunde HTML Geweldig! We hebben geen niet meer ondersteunde HTMl tags gevonden in uw HTML.
Speed Tips
Geweldig, uw website heeft geen tabellen in een tabel.
Jammer, uw website maakt gebruik van inline styles.
Jammer, uw website heeft teveel CSS bestanden (meer dan 4).
Jammer, uw website heeft teveel JS bestanden (meer dan 6).
Jammer, uw website haalt geen voordeel uit gzip.

Mobile

Mobile Optimization
Apple Icon
Meta Viewport Tag
Flash content

Optimalisatie

XML Sitemap Ontbrekend

Uw website heeft geen XML sitemap- dit kan problematisch zijn.

Een sitemap vermeld url's die beschikbaar zijn voor crawlen en kan extra informatie bevatten zoals uw laatste site-updates, frequentie van wijzigingen en het belang van de url's. Dit laat zoekmachines toe om de site intelligenter te doorzoeken.
Robots.txt http://pocketgamer.biz/robots.txt

Geweldig uw website heeft een robots.txt bestand.
Analytics Perfect, uw website heeft een analytics tool.

   Google Analytics

PageSpeed Insights


Device
Categorieën


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