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Mobile games industry news, discussion, analysis, opinion, events, jobs, and more | Pocket Gamer.biz | PGbiz



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Mobile games industry news, discussion, analysis, opinion, events, jobs, and more



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  • [H1] Part of the SM Business Network:
  • [H1] Top Stories
  • [H1] Comment & opinion
  • [H1] Features
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  • [H1] About Us
  • [H1] Steel Media Network
  • [H2] The Best Industry Events    ▼▲
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Hot Five: AppLovin's IPO, Crash Bandicoot's sales, and mighty Mighty DOOM
  • [H2] Mobile Games Jobs Weekly: Hollywood producer Jerry Bruckheimer joins Skillz, Rovio appoints new SVP future of gaming, and Gamestop CFO resigns
  • [H2] Indie Mavens: What trends and events will shape the mobile industry in 2021?
  • [H2] How does Hot Wheels Unlimited monetise?
  • [H2] Pokemon Day: How are The Pokemon Company's recent mobile releases performing?
  • [H2] Monster Strike leaps up global top grossing charts
  • [H2] Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell
  • [H2] How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
  • [H2] East Meets West: Apple's App Store payment snafu, Pokemon Master's good start, and Huya's ESL deal
  • [H2] 2017 - the year not much happened in mobile games, says Verto
  • [H2] Hall of Fame: King CEO Riccardo Zacconi on building a mobile gaming powerhouse
  • [H2] The internet reacts to the Nintendo Switch reveal
  • [H2] The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend
  • [H2] Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
  • [H2] Why we need more games without Nolan North's voice in them
  • [H2] Fallout Shelter's success, E3's future, and #PCGSanFran speakers in the spotlight
  • [H2] Why it's significant Kabam has gifted all The Hunger Games' players $0.14
  • [H2] Not immune but Finland has given GamerGate the cold shoulder
  • [H2] PG.biz week that was: Gamevil likes Amazon Appstore, Honeycomb will be open, AGON stops, Zipline starts, HTC profits, Xoom hasn't, 4th & Battery rejected, and Apple gets game PR
  • [H2] Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell
  • [H2] Technical artist Arran Langmead on being offered a role at Epic Games on the spot
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Hot Five: AppLovin's IPO, Crash Bandicoot's sales, and mighty Mighty DOOM
  • [H2] Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
  • [H2] Breaking the User Acquisition Glass Ceiling
  • [H2] How to get a job in the games industry
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Update: All 187 Apple Arcade games available now
  • [H2] Your guide to the Pocket Gamer Mobile Games Awards 2021
  • [H2] ByteBrew’s free app tracking transparency SDK
  • [H2] How to keep your game on top: Skill Tree - Fishing Clash’s secret for continued success
  • [H2] Mobile Game of the Week: Immortal Destiny: Darkness Origins
  • [H2] This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
  • [H2] Get excited for PG Connects Seattle 2020 with these six videos from last year's conference
  • [H2] Mobile Game of the Week: Immortal Destiny: Darkness Origins
  • [H2] How does Hot Wheels Unlimited monetise?
  • [H2] Update: All 187 Apple Arcade games available now
  • [H2] Breaking the User Acquisition Glass Ceiling
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] "Minorities have to know about the industry and feel welcome to be part of it"
  • [H2] Drake Star Partners' Michael Metzger on strong consolidation and more interesting IPOs
  • [H2] Take a gamestorming leap with AI
  • [H2] Technical artist Arran Langmead on being offered a role at Epic Games on the spot
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm?
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] With Clash expansions, Supercell is rewriting the mobile game playbook - again
  • [H2] Regulars
  • [H2] About Us
  • [H2] Follow Us
  • [H2] Huuuge Games grew profits 131% to $57 milllion in 2020
  • [H2] Nazara Technologies revenue jumps 84% in FY21 to $61 million
  • [H2] PGC Digital: Esports marketing practices
  • [H2] Legends of Runeterra picks up Mobile Game of the Year at the DICE Awards
  • [H2] PGC Digital: Nick Button-Brown on doing your due diligence when raising money
  • [H2] "There are more middle-aged female gamers than teenage male gamers"
  • [H2] PUBG Mobile esports generated 200 million hours of viewing in 2020
  • [H2] PGC Digital: The importance of telemetry in a soft launch
  • [H2] Chinese online games portal TapTap shut down for three months as government cracks down on rule breakers
  • [H2] Ridiculous Fishing and Towelfight 2 are heading the Quality Index's Top 10 rated iOS and Android games of March 2013
  • [H2] Lightheart Entertainment secures $6.8 million in Series A funding
  • [H2] Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell
  • [H2] Hiber's funding hits $4.5 million, also adds Eros Resmini to board
  • [H2] As Niantic soft-launches Pikmin AR game in Singapore, new details sprout
  • [H2] Play Ventures to launch a blockchain games investment fund
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Collegiate Esports National Championship CENC (Online)
  • [H2] Beyond Games (Online)
  • [H2] 2021 PlayX4 (Online)
  • [H2] DevGAMM Spring 2021 (Online)
  • [H2] The Digital Big Indie Pitch (Mobile Edition) #7 (Online)
  • [H2] Pocket Gamer LaunchPad #4 (Online)
  • [H2] Worldwide Developers Conference 2021
  • [H2] Pocket Gamer Connects London 2021 (Live + Online)
  • [H2] Beyond Games (Online)
  • [H2] The Digital Big Indie Pitch (Mobile Edition) #7 (Online)
  • [H2] Pocket Gamer LaunchPad #4 (Online)
  • [H2] Pocket Gamer Connects London 2021 (Live + Online)
  • [H2] Pocket Gamer Mobile Games Awards 2021
  • [H2] Pocket Gamer LaunchPad #5 (Online)
  • [H2] Pocket Gamer Connects Helsinki 2021 (Live + Online)
  • [H2] Collegiate Esports National Championship CENC (Online)
  • [H2] 2021 PlayX4 (Online)
  • [H2] DevGAMM Spring 2021 (Online)
  • [H2] Worldwide Developers Conference 2021
  • [H2] GDC 35 (Live + Online)
  • [H2] Develop:Brighton 2021
  • [H2] Soft launch to worldwide launch: Optimizing your creative for global success
  • [H2] Seeking a job in the games industry - part two: The interview process
  • [H2] Seeking a job in the games industry - part one: The application process
  • [H2] User acquisition for beginners: A checklist
  • [H2] Financing your indie games development studio - part four: Due diligence
  • [H2] Financing your indie games development studio - part three: Structuring an investment deal
  • [H2] Financing your indie games development studio - part two: The killer pitch
  • [H2] The games investor checklist: Hunting the next Supercell
  • [H2] Xsolla acquires data viz outfit Slemma
  • [H2] Keywords snaps up Climax Studios for up to $60 million
  • [H2] Pragma raises $12 million in Series A funding
  • [H2] Gamevil gets into blockchain with $28 million Coinone investment
  • [H2] Lightheart Entertainment secures $6.8 million in Series A funding
  • [H2] Hiber's funding hits $4.5 million, also adds Eros Resmini to board
  • [H2] Jambox Games raises $1.1 million for its competitive casual gaming platform
  • [H2] ByteDance snaps up Chinese developer C4games
  • [H2] Zynga’s High Heels is the breakout mobile game of Q1 2021
  • [H2] Lords Mobile revenue surpasses $2 billion following battle pass introduction
  • [H2] Hypercasual downloads peaked in Q1 2020
  • [H2] Crash Bandicoot: On the Run - 400% faster than other endless runners
  • [H2] From Trivia Crack to Hago: the rise of party apps
  • [H2] Genshin Impact rushes through $1 billion in mobile player spending
  • [H2] Football titles shot through $600 million on mobile last year
  • [H2] From Guardian of Light to Reloaded, here's how Tomb Raider fares on mobile
  • [H2] The Top 50 Mobile Game Makers of 2020
  • [H2] Supercell, Supercell, and Supercell: The most read news stories of 2019
  • [H2] 4 Things We Learned at Gamesforum Seattle 2019
  • [H2] The Top 50 Mobile Game Makers of 2019
  • [H2] Meet the indie studios coming to Pocket Gamer Connects London 2019
  • [H2] Disney shuts down Star Wars: Rivals, Honor of Kings takes $3.5bn in revenue and Tencent unveil Lego Cube
  • [H2] 5 things we learned at Devcom and Gamescom 2018
  • [H2] The Top 50 Mobile Game Developers of 2018
  • [H2] PUBG Mobile esports generated 200 million hours of viewing in 2020
  • [H2] Help Rovio create its next great game!
  • [H2] EA is bringing Battlefield to mobile in 2022
  • [H2] Play Ventures to launch a blockchain games investment fund
  • [H2] Huuuge Games grew profits 131% to $57 milllion in 2020
  • [H2] Nazara Technologies revenue jumps 84% in FY21 to $61 million
  • [H2] PGC Digital: Esports marketing practices
  • [H2] Legends of Runeterra picks up Mobile Game of the Year at the DICE Awards
  • [H2] PGC Digital: Nick Button-Brown on doing your due diligence when raising money
  • [H2] "There are more middle-aged female gamers than teenage male gamers"
  • [H2] PGC Digital: The importance of telemetry in a soft launch
  • [H2] PGC Digital: Choosing the right influencer for your brand
  • [H2] Nazara Technologies revenue jumps 84% in FY21 to $61 million
  • [H2] Play Ventures to launch a blockchain games investment fund
  • [H2] PGC Digital: How Switch is breaking Nintendo's 'cyclical stock' performance
  • [H2] Boomzap's Christopher Natsuume discusses losing money and time on passion project Last Regiment
  • [H2] PUBG Mobile esports generated 200 million hours of viewing in 2020
  • [H2] Mighty Kingdom files $18 million IPO on ASX
  • [H2] PGC Digital: When to monetise and acquire users in Asia
  • [H2] PGC Digital: China will be 32% global games revenue in 2021
  • [H2] Update: Square Enix dismisses acquisition rumours
  • [H2] Lords Mobile revenue surpasses $2 billion following battle pass introduction
  • [H2] Jambox Games raises $1.1 million for its competitive casual gaming platform
  • [H2] ByteDance snaps up Chinese developer C4games
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Master the Meta: Reflecting on AppLovin’s $2 billion IPO
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] Breaking the User Acquisition Glass Ceiling
  • [H2] How to get a job in the games industry
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Zynga’s High Heels is the breakout mobile game of Q1 2021
  • [H2] Lords Mobile revenue surpasses $2 billion following battle pass introduction
  • [H2] Hypercasual downloads peaked in Q1 2020
  • [H2] PGC Digital: Nick Button-Brown on doing your due diligence when raising money
  • [H2] PGC Digital: The importance of telemetry in a soft launch
  • [H2] Worlds of Tanks Blitz fires to 1.5 million installs on Switch
  • [H2] A.I., Creativity & Gamestorming | PocketGamer.Biz RoundTable
  • [H2] Superstar Session: Hypercasual Games Under the Microscope: What Happened in 2020?
  • [H2] Superstar Fireside Chat: The Importance of Culture & Values When Building a Free-to-play Studio
  • [H2] Superstar Session: Protecting Mobile Games Against Hackers, Crackers & Copycatters
  • [H2] Why Kaze and the Wild Masks (and every indie game) faces "huge uncertainty"
  • [H2] Hot Five: AppLovin's IPO, Crash Bandicoot's sales, and mighty Mighty DOOM
  • [H2] Mobile Games Jobs Weekly: Hollywood producer Jerry Bruckheimer joins Skillz, Rovio appoints new SVP future of gaming, and Gamestop CFO resigns
  • [H2] Indie Mavens: What trends and events will shape the mobile industry in 2021?
  • [H2] "Don’t always assume that you need expensive and professional training to enter the industry"
  • [H2] Scuti.AI CEO Nicholas Longano on expanding monetisation methods
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] Drake Star Partners' Michael Metzger on strong consolidation and more interesting IPOs
  • [H2] Help Rovio create its next great game!
  • [H2] Ten Square Games is hiring. Find out more about this fast-growing Polish developer
  • [H2] PlayStation hiring for new Head of Mobile
  • [H2] Wargaming expects to hire +100 in new Lithuanian studio
  • [H2] Xsolla acquires data viz outfit Slemma
  • [H2] Keywords snaps up Climax Studios for up to $60 million
  • [H2] Pragma raises $12 million in Series A funding
  • [H2] Gamevil gets into blockchain with $28 million Coinone investment
  • [H2] Beyond Games (Online)
  • [H2] The Digital Big Indie Pitch (Mobile Edition) #7 (Online)
  • [H2] Pocket Gamer LaunchPad #4 (Online)
  • [H2] Collegiate Esports National Championship CENC (Online)
  • [H2] 2021 PlayX4 (Online)
  • [H2] DevGAMM Spring 2021 (Online)
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Lightheart Entertainment secures $6.8 million in Series A funding
  • [H2] Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
  • [H2] Hiber's funding hits $4.5 million, also adds Eros Resmini to board
  • [H2] Roblox's Jonathan Vlassopulos on music biz meets the metaverse
  • [H2] AI and the future of gaming
  • [H2] IDFA revenue losses causing you stress? Context and audio are the answer
  • [H2] Gaming Spotlight: Why hybrid monetisation is a sustainable business solution
  • [H2] 52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
  • [H2] Gamer loyalty is the key to high quality user acquisition
  • [H2] Sign Up
  • [H3] Count of active applications in the App Store
  • [H3] Application Category Distribution
  • [H3] Hot topics
  • [H3] Get Pocket Gamer Biz in your inbox
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Keywords Cloud jobs pgc pocket connects mobile online gamer apr games digital
Consistenza Keywords
Keyword Contenuto Title Keywords Description Headings
apr 90
games 74
gamer 58
online 56
pocket 54

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