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libretro.com

Evaluation du site libretro.com

 Généré le 14 Mai 2021 12:35

Vieilles statistiques? UPDATE !


Le score est de 43/100

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Titre

Libretro – A crossplatform application API, powering the crossplatform gaming platform RetroArch



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  • [H1] Release notes
  • [H1] Highlights
  • [H1] Changelog
  • [H1] PCSX2 Alpha core available for Windows now!
  • [H1] Play! (experimental PlayStation2 emulator) is back on the buildbot!
  • [H1] DuckStation/SwanStation core updated
  • [H1] Mainline MAME available for iOS11 and up/tvOS !
  • [H1] gpSP (Game Boy Advance emulator)
  • [H1] Picodrive (Sega Mega Drive/Master System/Sega CD/32X emulator)
  • [H1] FCEUmm (Nintendo Entertainment System emulator)
  • [H1] bSNES HD Beta/bsnes mainline available for iOS/tvOS/ARM64 Mac
  • [H1] Genesis Plus GX Wide available for iOS/tvoS/ARM64 Mac
  • [H1] Other cores which have received updates
  • [H1] O2EM
  • [H1] Potator
  • [H1] ProSystem
  • [H1] Stella 2014
  • [H1] TIC-80
  • [H1] RetroArch back in action!
  • [H1] Release notes
  • [H1] Some highlights
  • [H1] Changelog
  • [H1] Where to get it
  • [H1] How to install
  • [H1] iOS/tvOS notes
  • [H1] How many cores available at launch?
  • [H1] More ARM Mac cores added
  • [H1] Two versions/where to get it
  • [H1] State of the ARM Mac RetroArch port
  • [H1] Setup
  • [H1] Final thoughts
  • [H1] Special thanks
  • [H1] RetroArch Integration
  • [H1] How does it work?
  • [H1] Prototype
  • [H1] Q&A
  • [H1] Where do you get LowResNX for RetroArch?
  • [H1] State of the buildbot server
  • [H1] State of the Github organization
  • [H1] New server
  • [H1] What’s next?
  • [H1] How to donate
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Other news
  • [H1] BIOS required
  • [H1] Benchmarks
  • [H1] Important Information and notes
  • [H1] GlideN64
  • [H1] ParaLLEl RDP
  • [H1] Conclusion
  • [H1] Highlights
  • [H1] Changelog
  • [H1] How to install and set it up
  • [H1] Explanation of core options
  • [H1] Managing expectations
  • [H1] Known issues
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Requirements
  • [H1] What’s new since the old ParaLLEl RDP?
  • [H1] How to install and set it up
  • [H1] Progress and development in N64 emulation over the past decade
  • [H1] Where does that leave us?
  • [H1] Benchmarks
  • [H1] FAQ
  • [H1] Highlights
  • [H1] Changelog
  • [H2] Multi soft-patching support
  • [H2] Enhanced ‘Load Content’ file browser search functionality
  • [H2] Optional menu screensaver animations
  • [H2] OpenDingux beta: Add 50Hz support
  • [H2] OpenDingux beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
  • [H2] Important things to know
  • [H2] Update policy for this core
  • [H2] RetroArch with Metal (for x86 x64 / ARM Mac – Universal app
  • [H2] RetroArch with OpenGL (for x86 x64 Mac)
  • [H2] How to get it
  • [H2] Notes
  • [H2] How it works/how to use it
  • [H2] Special instructions for Sonic The Hedgehog 1/Sonic CD widescreen
  • [H2] Videos
  • [H2] Xbox Series
  • [H2] Apple Silicon – Mac M1
  • [H2] DE10-Nano
  • [H2] Where can I download stuff?
  • [H2] What’s ready so far?
  • [H2] What’s next?
  • [H2] What will all this mean for the user?
  • [H2] What will all this mean for the contributor?
  • [H2] Special notes on Android builds
  • [H2] Special thanks
  • [H2] Dosbox Pure out now on the buildbot for Android/Mac/Windows!
  • [H2] RetroArch Play Store – two separate versions
  • [H2] What you should know as a Play Store Edition user
  • [H2] When?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] What are they ?
  • [H2] What changed ?
  • [H2] Why was this change needed ?
  • [H2] Should i change something on my setup ?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] Lack of automated backups
  • [H2] How will we restore things
  • [H2] Regarding the Android / Core Installer situation
  • [H2] Where to download RetroArch for Android for now
  • [H2] Explore View for playlists
  • [H2] Enhanced playlist search functionality
  • [H2] Content loading animations
  • [H2] Easy dropdown lists for input remapping
  • [H2] FFMpeg/Video Player Improvements
  • [H2] iOS/tvOS Metal Renderer
  • [H2] Other general menu improvements
  • [H2] File I/O/Memory improvements
  • [H2] Features
  • [H2] How to get it
  • [H2] DuckStation
  • [H2] Beetle PSX HW
  • [H2] RetroArch Nintendo Switch Notes
  • [H2] Threaded Renderer
  • [H2] Dithering
  • [H2] Improved Core Options
  • [H2] Bugfixes and changes
  • [H2] Dynarec Issues
  • [H2] Differences between Mupen64Plus-Next and ParaLLEl N64
  • [H2] AI Service – Custom accessibility service support
  • [H2] Core Management Options
  • [H2] Vulkan WSI improvements
  • [H2] Main concepts
  • [H2] Modifying rasterization rules
  • [H2] Modifying varying interpolation
  • [H2] Workarounds
  • [H2] Conclusion
  • [H2] Changes
  • [H2] Crop overscan added
  • [H2] Will launch on Windows first (Linux later)
  • [H2] 10 Cores Available On Launch Day
  • [H2] Differences between regular RetroArch and Steam version
  • [H2] Requirements/Availability
  • [H2] How to get it
  • [H2] Explanation of core options
  • [H2] How to make it work
  • [H2] Screenshots
  • [H2] Future
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Won’t be done – where HLE wins
  • [H2] Where LLE wins
  • [H2] Screenshots
  • [H2] Videos
  • [H2] Coming to Mupen64Plus Next soon
  • [H2] Future blog posts
  • [H2] ParaLLEl RDP will be coming to Mupen64Plus Next soon
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Screenshots
  • [H2] So where is it?
  • [H2] How to install and set it up
  • [H2] Intel iGPU
  • [H2] Android
  • [H2] Rendering bug fixes
  • [H2] Improving compatibility with more Vulkan drivers
  • [H2] Fixing various performance issues
  • [H2] Add option to sort playlists after name truncation (Ozone)
  • [H2] Localization – big updates and crowdsourced
  • [H2] Improved shader preset dirs
  • [H2] Input Remapping Fixes
  • [H2] RetroArch WiiU: Gamepad hotplugging support, theoretical multi-gamepad support
  • [H2] RetroArch P2 – New SDK/toolchain – big improvements
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] Flycast
  • [H2] DOSbox Core
  • [H2] DOSbox SVN
  • [H2] Beetle PSX
  • [H2] Mupen64Plus Next
  • [H2] Yabause
  • [H2] Kronos
  • [H2] PCSX ReARMed
  • [H2] LRMAME 2003
  • [H2] LRMAME 2003 Plus
  • [H2] LRMAME 2010
  • [H2] Dolphin
  • [H2] ParaLLEl N64
  • [H2] O2EM
  • [H2] Opera
  • [H2] VirtualJaguar
  • [H2] XRick
  • [H2] vitaQuake 2
  • [H2] vitaQuake 3
  • [H2] mGBA
  • [H2] QuickNES
  • [H2] FCEUmm
  • [H2] 2048
  • [H2] Picodrive
  • [H2] Snes9x 2010
  • [H2] Prboom
  • [H2] Vecx
  • [H2] NeoCD
  • [H2] PocketCDG
  • [H2] FreeChaF
  • [H2] ECWolf
  • [H2] UAE4Arm
  • [H2] P-UAE
  • [H2] VICE
  • [H2] Frodo
  • [H2] Quasi88
  • [H2] Nestopia
  • [H2] Uzem
  • [H2] GME
  • [H2] Cap32 / Caprice
  • [H2] CrocoDS
  • [H2] blueMSX
  • [H2] meowPC98
  • [H2] NP2Kai
  • [H2] Bk Emulator
  • [H2] FUSE
  • [H2] Lutro
  • [H2] PX68k
  • [H2] Craft
  • [H2] Mr. Boom
  • [H2] Xmil
  • [H2] Atari800
  • [H2] SMS Plus GX
  • [H2] RACE
  • [H2] TGB Dual
  • [H2] FreeIntv
  • [H2] TyrQuake
  • [H2] LRMAME
  • [H2] Theodore
  • [H2] gpSP
  • [H2] Netplay bugfixes
  • [H2] New desktop-style Playlist View mode for MaterialUI
  • [H2] Disable ‘Use Global Core Options File’ by default
  • [H2] Don’t perform unnecessary cheevos initialisation when cheevos are disabled
  • [H2] Cheevos: option to start a session with all achievements active
  • [H2] Fallback directories for shader presets
  • [H2] Some other noteworthy things
  • [H2] Why?
  • [H2] Chasing bit-exactness
  • [H2] The importance of dumping formats
  • [H2] Compatibility
  • [H2] Implementation techniques
  • [H2] Performance
  • [H2] Road-map for future improvement
  • [H2] Esoteric use cases?
  • [H2] Conclusion
  • [H2] State of HLE emulation
  • [H2] State of LLE emulation
  • [H2] Core option explanations
  • [H2] PSL1GHT PlayStation3 port
  • [H2] iOS/tvOS – Fix audio getting cut off on interruption
  • [H2] OpenGL Core – Slang shader improvements
  • [H2] Only write config files to disk when parameters change
  • [H2] Playlist compression
  • [H2] SRAM Compression
  • [H2] Savestate compression
  • [H2] (Manual content scanner/playlist cleaner) Prevent redundant playlist entries when handling M3U content
  • [H2] Improved handling of ‘broken’ playlists
  • [H2] (Playlist Management) Add optional per-playlist alphabetical sorting
  • [H2] Ozone
  • [H2] Ozone menu – Mouse/Touch input fixes
  • [H2] (RGUI) Enable automatic menu size reduction when running at low resolutions (down to 256×192)
  • [H2] Menu – widget and font improvements
  • [H2] Content scanner was unable to identify games from CHD images on Android builds
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] blueMSX
  • [H2] Beetle PSX
  • [H2] Vitaquake 2
  • [H2] Hatari
  • [H2] Atari 800
  • [H2] Dosbox core
  • [H2] Dosbox SVN
  • [H2] LRMAME
  • [H2] ECWolf
  • [H2] Flycast
  • [H2] ChaiLove
  • [H2] HBMAME
  • [H2] VICE
  • [H2] GME
  • [H2] prBoom
  • [H2] MelonDS
  • [H2] P-UAE
  • [H2] ScummVM
  • [H2] Mr. Boom
  • [H2] FCEUmm
  • [H2] The Powder Toy
  • [H2] PocketCDG
  • [H2] Picodrive
  • [H2] VBA-M
  • [H2] gpSP
  • [H2] Frodo
  • [H2] PX68K
  • [H2] Lutro
  • [H2] Posts navigation
  • [H3] Primary Menu
  • [H3] Recent Posts
  • [H3] Recent Comments
  • [H3] libretro
  • [H3] Final Burn Neo 1.0.0.02 release
  • [H3] Some words about accuracy & FBNeo
  • [H3] New supported games and other emulation improvements
  • [H3] Improvements to the Libretro port
  • [H3] RetroArch 1.9.2 released!
  • [H3] Libretro Cores Updates – PCSX2 Alpha release for Windows and more!
  • [H3] RetroArch 1.9.1 – shines brightly on OpenDingux
  • [H3] RetroArch 1.9.1 released!
  • [H3] RetroArch for iOS/tvOS nightlies available starting today!
  • [H3] RetroArch for Apple Mac M1 softlaunches today!
  • [H3] Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more
  • [H3] Genesis Plus GX Wide now available for Libretro/RetroArch!
  • [H3] Introducing the RetroArch Open Hardware project
  • [H3] LowRes NX – A new fantasy console core
  • [H3] RetroArch 2021 Hardware Roadmap Q1/Q2
  • [H3] Buildbot status update
  • [H3] Our new Libretro Infrastructure is now going live! (Plus Dosbox Pure out for Android/Mac/Windows)
  • [H3] RetroArch Android – New versions for Play Store – please read!
  • [H3] RetroArch Plus
  • [H3] RetroArch non-Play Store version
  • [H3] Convert your already installed cores from previous versions
  • [H3] You can still sideload cores
  • [H3] Libretro Core Updates – New version of Mr. Boom
  • [H3] Coming soon – RetroArch for OpenDingux release (GCW Zero/RG 350/etc)
  • [H3] DOSBox Pure – Out now for public testing
  • [H3] Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020)
  • [H3] Setting the record straight on cores and their ‘up-to-date’ status
  • [H3] Work In Progress PCSX2 Libretro core in development
  • [H3] RetroArch Steam – beta key giveaway
  • [H3] Changing behavior of “gl” and “glcore” video drivers
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Final Burn Neo Progress Report – September 2020
  • [H3] New supported games and other improvements
  • [H3] Better savestates support
  • [H3] Better support for other archs/platforms (arm, PS3 and Wii U)
  • [H3] RetroArch: Steam Beta Testing – Steam Cloud
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Buildbot and Github mostly restored – the current status and future plans
  • [H3] Hacker vandalised our buildbot and Github organization
  • [H3] RetroArch 1.9.0 won’t be releasing on Google Play Store for now, next version severely downgraded to comply with new policies
  • [H3] RetroArch 1.9.0 released!
  • [H3] Usecases
  • [H3] New PlayStation1 core DuckStation now available for RetroArch!
  • [H3] Conclusion
  • [H3] (Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation
  • [H3] Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)!
  • [H3] Mupen64Plus-Next – v2.1
  • [H3] How to use it
  • [H3] Benchmarks
  • [H3] RetroArch 1.8.9 released!
  • [H3] Backup cores when updating
  • [H3] ParaLLEl-RDP – How the upscaled rendering works
  • [H3] Unified Memory Architecture – fully accurate frame buffer behavior
  • [H3] Rasterization at sub-pixel precision
  • [H3] Instancing RDRAM
  • [H3] Upscaled VI interface
  • [H3] Using LOD for clever hackery
  • [H3] Sprite rendering / TEX_RECT
  • [H3] ParaLLEl RDP updates
  • [H3] Steam Launch lineup revealed
  • [H3] Beetle PSX HW – Experimental texture replacement now available!
  • [H3] paraLLEl N64 – Low-level RDP upscaling is finally here!
  • [H3] Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration)
  • [H3] paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect)
  • [H3] What you should do for optimum performance right now:
  • [H3] Performance
  • [H3] What you should do for optimum performance right now: Turn vsync off. Go to Settings -> Video -> Synchronization, and make sure that ‘Vertical Sync (Vsync)’ is disabled. NOTE: It is imperative that you turn V-Sync off for now. If not, performance will be so badly crippled that even Angrylion will be faster by comparison. Fortunately, there will be no noticeable screen tearing even with Vsync disabled right now. Performance
  • [H3] Conclusions
  • [H3] FAQ
  • [H3] paraLLEl-RDP update
  • [H3] Mega Man 64 – LODFrac in Cycle 1
  • [H3] Mario Tennis crashes – LoadTile overflow
  • [H3] Perfect Dark logo transition
  • [H3] Core bugs
  • [H3] Android
  • [H3] Building a profiler
  • [H3] Why is Intel Mesa much slower than Intel Windows?
  • [H3] Fixing full GPU stalls, or, why isn’t Async mode improving performance?
  • [H3] Be smarter about how we batch up work for the GPU – fixing stutters in Mario Tennis
  • [H3] Performance work left?
  • [H3] RetroArch 1.8.8 released!
  • [H3] Libretro Cores Progress Report – May 27, 2020
  • [H3] RetroArch 1.8.7 released!
  • [H3] Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation
  • [H3] Enforcing RDRAM coherency
  • [H3] Tile-based rendering
  • [H3] Ubershaders with asynchronous pipeline optimization
  • [H3] 8/16-bit integer support
  • [H3] Async compute
  • [H3] GPU-driven TMEM management
  • [H3] GPU bound performance
  • [H3] Synchronous vs Asynchronous RDP
  • [H3] Figure out poor performance on Intel iGPU
  • [H3] Implement a workaround for implementations without VK_EXT_external_memory_host (EDIT: Now implemented as of 2020-05-18)
  • [H3] Internal upscaling?
  • [H3] Fancier deinterlacer?
  • [H3] paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch
  • [H3] RetroArch 1.8.6 released!
  • [H3] Kronos 2.1.2 progress report (Sega Saturn emulator)
  • [H3] The OpenGL CS video renderer
  • [H3] ST-V support was improved
  • [H3] Improvements on the Libretro port
  • [H3] Libretro Cores Progress Report – April 2, 2020
  • [H4] Midway
  • [H4] Sega
  • [H4] Jaleco
  • [H4] Namco
  • [H4] Seibu
  • [H4] Sinclair ZX Spectrum
  • [H4] Fairchild ChannelF
  • [H4] PGM
  • [H4] Taito
  • [H4] Electronic Arts / Rare
  • [H4] Gottlieb
  • [H4] Art & Magic
  • [H4] Konami
  • [H4] PGM
  • [H4] Sega
  • [H4] Midway
  • [H4] Taito
  • [H4] DataEast
  • [H4] Capcom
  • [H4] SNK
  • [H4] Nintendo
  • [H4] Miscellaneous
  • [H4] Performance on Shield TV
  • [H4] Performance on Samsung Galaxy S10 Plus
  • [H4] Game compatibility is significantly lower on Android right now
  • [H4] You get a display error showing ‘ERR’ on your Android device
  • [H4] (Intel iGPU) Performance is halved (or more) in fullscreen mode
  • [H5] Pre 90s
  • [H5] Post 90s
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Home Interne Passing Juice
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Libretro Interne Passing Juice
RetroArch Externe Passing Juice
Blog Interne Passing Juice
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Downloads Externe Passing Juice
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Privacy Policy Interne Passing Juice
Final Burn Neo 1.0.0.02 release Interne Passing Juice
RetroArch 1.9.2 released! Interne Passing Juice
Libretro Cores Updates – PCSX2 Alpha release for Windows and more! Interne Passing Juice
RetroArch 1.9.1 – shines brightly on OpenDingux Interne Passing Juice
RetroArch 1.9.1 released! Interne Passing Juice
RetroArch 1.4.1 Major Changes Detailed! Interne Passing Juice
RetroArch 1.4.1 Major Changes Detailed! Interne Passing Juice
Mednafen/Beetle PSX – PGXP arrives! Interne Passing Juice
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RetroArch for iOS/tvOS nightlies available starting today! Interne Passing Juice
here Interne Passing Juice
https://github.com/xndrs/XReSign Externe Passing Juice
iOS Interne Passing Juice
tvOS Interne Passing Juice
RetroArch for Apple Mac M1 softlaunches today! Interne Passing Juice
here Interne Passing Juice
here Interne Passing Juice
Apple Interne Passing Juice
Apple Silicon Interne Passing Juice
Mac Interne Passing Juice
Mac M1 Interne Passing Juice
Metal Interne Passing Juice
Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more Interne Passing Juice
Atari 2600 Interne Passing Juice
heyjoeway Externe Passing Juice
here Interne Passing Juice
here Interne Passing Juice
here Interne Passing Juice
here Interne Passing Juice
here Interne Passing Juice
here Interne Passing Juice
here Externe Passing Juice
Widescreen Interne Passing Juice
Introducing the RetroArch Open Hardware project Interne Passing Juice
Nintendo 64 Interne Passing Juice
RetroArch Open Hardware Interne Passing Juice
LowRes NX – A new fantasy console core Interne Passing Juice
https://lowresnx.inutilis.com/ Externe Passing Juice
LowResNX Interne Passing Juice
RetroArch 2021 Hardware Roadmap Q1/Q2 Interne Passing Juice
Buildbot status update Interne Passing Juice
our new infrastructure Interne Passing Juice
https://github.com/libretro/RetroArch/issues/11858 Externe Passing Juice
buildbot.libretro.com Interne Passing Juice
libretro-super Externe Passing Juice
here Externe Passing Juice
Read our dedicated news article here on the Android build Interne Passing Juice
dedicated article here Interne Passing Juice
Buildbot Interne Passing Juice
DOsbox Pure Interne Passing Juice
our previous article back in August Interne Passing Juice
RetroArch on the Google Play Store Externe Passing Juice
RetroArch Plus Externe Passing Juice
Android Interne Passing Juice
Libretro Core Updates – New version of Mr. Boom Interne Passing Juice
RG350M/OpenDingux Interne Passing Juice
https://twitter.com/frrancck Externe Passing Juice
Libretro Interne Passing Juice
Mr.Boom Interne Passing Juice
RetroArch Interne Passing Juice
https://github.com/schellingb/dosbox-pure Externe Passing Juice
DOSbox Interne Passing Juice
Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020) Interne Passing Juice
Setting the record straight on cores and their ‘up-to-date’ status Interne Passing Juice
Work In Progress PCSX2 Libretro core in development Interne Passing Juice
have ran a bounty Externe Passing Juice
Bounties Interne Passing Juice
RetroArch Steam – beta key giveaway Interne Passing Juice
here Externe Passing Juice
Kronos Externe Passing Juice
Final Burn Neo Externe Passing Juice
Genesis Plus GX Externe Passing Juice
Mesen S Externe Passing Juice
Mesen Externe Passing Juice
mGBA Externe Passing Juice
SameBoy Externe Passing Juice
Stella Externe Passing Juice
Kronos Externe Passing Juice
Mupen64Plus-Next Externe Passing Juice
PCSX ReARMed Externe Passing Juice
Steam Interne Passing Juice
Changing behavior of “gl” and “glcore” video drivers Interne Passing Juice
https://github.com/hunterk/libretro_builds Externe Passing Juice
here Externe Passing Juice
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interne Passing Juice
here Externe Passing Juice
Final Burn Neo Progress Report – September 2020 Interne Passing Juice
here Externe Passing Juice
FBNeoRLPlus Externe Passing Juice
RetroArch: Steam Beta Testing – Steam Cloud Interne Passing Juice
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interne Passing Juice
Steam Link Interne Passing Juice
Buildbot and Github mostly restored – the current status and future plans Interne Passing Juice
Patreon Externe Passing Juice
Hacker vandalised our buildbot and Github organization Interne Passing Juice
RetroArch Externe Passing Juice
RetroArch 1.9.0 released! Interne Passing Juice
https://www.libretro.com/wp-content/uploads/2020/08/enhanced-search.mp4 Interne Passing Juice
https://www.libretro.com/wp-content/uploads/2020/08/loadcontent.mp4 Interne Passing Juice
New PlayStation1 core DuckStation now available for RetroArch! Interne Passing Juice
DuckStation Interne Passing Juice
PlayStation Interne Passing Juice
PlayStation1 Interne Passing Juice
(Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation Interne Passing Juice
Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)! Interne Passing Juice
Texture replacement Interne Passing Juice
Mupen64Plus-Next – v2.1 Interne Passing Juice
m4xw Interne Passing Juice
RetroArch 1.8.9 released! Interne Passing Juice
ParaLLEl-RDP – How the upscaled rendering works Interne Passing Juice
Maister Interne Passing Juice
pre-computed triangle setup data from the RSP Externe Passing Juice
Bisqwit made a really cool ongoing video series on software rendering a while back which also implements a span rasterizer, which is very useful to watch if you want a deeper understanding of this approach. Externe Passing Juice
ParaLLel RDP Interne Passing Juice
Vulkan Interne Passing Juice
ParaLLEl RDP updates Interne Passing Juice
Steam Launch lineup revealed Interne Passing Juice
Mupen64 Plus Next Externe Passing Juice
PCSX ReARMed Externe Passing Juice
Stella Externe Passing Juice
SameBoy Externe Passing Juice
mGBA Externe Passing Juice
Mesen Externe Passing Juice
Mesen S Externe Passing Juice
Genesis Plus GX Externe Passing Juice
Final Burn Neo Externe Passing Juice
Mesen Interne Passing Juice
Mesen S Interne Passing Juice
mGBA Interne Passing Juice
Mupen64Plus Next Interne Passing Juice
PCSX ReARMed Interne Passing Juice
SameBoy Interne Passing Juice
Stella Interne Passing Juice
Beetle PSX HW – Experimental texture replacement now available! Interne Passing Juice
Beetle PSX Interne Passing Juice
paraLLEl N64 – Low-level RDP upscaling is finally here! Interne Passing Juice
Linux Interne Passing Juice
ParaLLEl Interne Passing Juice
ParaLLEl N64 Interne Passing Juice
Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration) Interne Passing Juice
paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect) Interne Passing Juice
article a few days ago Interne Passing Juice
VK_KHR_8bit_storage Externe Passing Juice
VK_KHR_16bit_storage Externe Passing Juice
RetroArch 1.8.8 released! Interne Passing Juice
Libretro Cores Progress Report Interne Passing Juice
Crowdin Externe Passing Juice
#QuickNes Externe Passing Juice
#RetroArch Externe Passing Juice
@libretro Externe Passing Juice
pic.twitter.com/P8iCbXvvuh Externe Passing Juice
May 21, 2020 Externe Passing Juice
April 2, 2020 Interne Passing Juice
CHANGELOG Externe Passing Juice
ECWolf Interne Passing Juice
Flycast Interne Passing Juice
FreeChaF Interne Passing Juice
Frodo Interne Passing Juice
LRMAME Interne Passing Juice
LRMAME2003 Plus Interne Passing Juice
PocketCDG Interne Passing Juice
Quake II Interne Passing Juice
Quasi88 Interne Passing Juice
RetroArch 1.8.7 released! Interne Passing Juice
Cheevos Interne Passing Juice
Netplay Interne Passing Juice
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interne Passing Juice
https://github.com/Themaister/parallel-rdp Externe Passing Juice
paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch Interne Passing Juice
blog post Interne Passing Juice
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interne Passing Juice
here Interne Passing Juice
Mupen64 Interne Passing Juice
RetroArch 1.8.6 released! Interne Passing Juice
Kronos 2.1.2 progress report (Sega Saturn emulator) Interne Passing Juice
youtube channel Externe Passing Juice
join us on discord Externe Passing Juice
Kronos Interne Passing Juice
Saturn Interne Passing Juice
February 29, 2020 Interne Passing Juice
Older posts Interne Passing Juice
Proudly powered by WordPress Externe Passing Juice
@JuanJavier1979 Externe Passing Juice

Mots-clefs

Nuage de mots-clefs support some now add retroarch core fix from all cores
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core 414
now 316
retroarch 302
fix 259
support 241

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