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libretro.com

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 Generato il Maggio 14 2021 12:35 PM

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Libretro – A crossplatform application API, powering the crossplatform gaming platform RetroArch



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Headings
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  • [H1] Release notes
  • [H1] Highlights
  • [H1] Changelog
  • [H1] PCSX2 Alpha core available for Windows now!
  • [H1] Play! (experimental PlayStation2 emulator) is back on the buildbot!
  • [H1] DuckStation/SwanStation core updated
  • [H1] Mainline MAME available for iOS11 and up/tvOS !
  • [H1] gpSP (Game Boy Advance emulator)
  • [H1] Picodrive (Sega Mega Drive/Master System/Sega CD/32X emulator)
  • [H1] FCEUmm (Nintendo Entertainment System emulator)
  • [H1] bSNES HD Beta/bsnes mainline available for iOS/tvOS/ARM64 Mac
  • [H1] Genesis Plus GX Wide available for iOS/tvoS/ARM64 Mac
  • [H1] Other cores which have received updates
  • [H1] O2EM
  • [H1] Potator
  • [H1] ProSystem
  • [H1] Stella 2014
  • [H1] TIC-80
  • [H1] RetroArch back in action!
  • [H1] Release notes
  • [H1] Some highlights
  • [H1] Changelog
  • [H1] Where to get it
  • [H1] How to install
  • [H1] iOS/tvOS notes
  • [H1] How many cores available at launch?
  • [H1] More ARM Mac cores added
  • [H1] Two versions/where to get it
  • [H1] State of the ARM Mac RetroArch port
  • [H1] Setup
  • [H1] Final thoughts
  • [H1] Special thanks
  • [H1] RetroArch Integration
  • [H1] How does it work?
  • [H1] Prototype
  • [H1] Q&A
  • [H1] Where do you get LowResNX for RetroArch?
  • [H1] State of the buildbot server
  • [H1] State of the Github organization
  • [H1] New server
  • [H1] What’s next?
  • [H1] How to donate
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Other news
  • [H1] BIOS required
  • [H1] Benchmarks
  • [H1] Important Information and notes
  • [H1] GlideN64
  • [H1] ParaLLEl RDP
  • [H1] Conclusion
  • [H1] Highlights
  • [H1] Changelog
  • [H1] How to install and set it up
  • [H1] Explanation of core options
  • [H1] Managing expectations
  • [H1] Known issues
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Requirements
  • [H1] What’s new since the old ParaLLEl RDP?
  • [H1] How to install and set it up
  • [H1] Progress and development in N64 emulation over the past decade
  • [H1] Where does that leave us?
  • [H1] Benchmarks
  • [H1] FAQ
  • [H1] Highlights
  • [H1] Changelog
  • [H2] Multi soft-patching support
  • [H2] Enhanced ‘Load Content’ file browser search functionality
  • [H2] Optional menu screensaver animations
  • [H2] OpenDingux beta: Add 50Hz support
  • [H2] OpenDingux beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
  • [H2] Important things to know
  • [H2] Update policy for this core
  • [H2] RetroArch with Metal (for x86 x64 / ARM Mac – Universal app
  • [H2] RetroArch with OpenGL (for x86 x64 Mac)
  • [H2] How to get it
  • [H2] Notes
  • [H2] How it works/how to use it
  • [H2] Special instructions for Sonic The Hedgehog 1/Sonic CD widescreen
  • [H2] Videos
  • [H2] Xbox Series
  • [H2] Apple Silicon – Mac M1
  • [H2] DE10-Nano
  • [H2] Where can I download stuff?
  • [H2] What’s ready so far?
  • [H2] What’s next?
  • [H2] What will all this mean for the user?
  • [H2] What will all this mean for the contributor?
  • [H2] Special notes on Android builds
  • [H2] Special thanks
  • [H2] Dosbox Pure out now on the buildbot for Android/Mac/Windows!
  • [H2] RetroArch Play Store – two separate versions
  • [H2] What you should know as a Play Store Edition user
  • [H2] When?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] What are they ?
  • [H2] What changed ?
  • [H2] Why was this change needed ?
  • [H2] Should i change something on my setup ?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] Lack of automated backups
  • [H2] How will we restore things
  • [H2] Regarding the Android / Core Installer situation
  • [H2] Where to download RetroArch for Android for now
  • [H2] Explore View for playlists
  • [H2] Enhanced playlist search functionality
  • [H2] Content loading animations
  • [H2] Easy dropdown lists for input remapping
  • [H2] FFMpeg/Video Player Improvements
  • [H2] iOS/tvOS Metal Renderer
  • [H2] Other general menu improvements
  • [H2] File I/O/Memory improvements
  • [H2] Features
  • [H2] How to get it
  • [H2] DuckStation
  • [H2] Beetle PSX HW
  • [H2] RetroArch Nintendo Switch Notes
  • [H2] Threaded Renderer
  • [H2] Dithering
  • [H2] Improved Core Options
  • [H2] Bugfixes and changes
  • [H2] Dynarec Issues
  • [H2] Differences between Mupen64Plus-Next and ParaLLEl N64
  • [H2] AI Service – Custom accessibility service support
  • [H2] Core Management Options
  • [H2] Vulkan WSI improvements
  • [H2] Main concepts
  • [H2] Modifying rasterization rules
  • [H2] Modifying varying interpolation
  • [H2] Workarounds
  • [H2] Conclusion
  • [H2] Changes
  • [H2] Crop overscan added
  • [H2] Will launch on Windows first (Linux later)
  • [H2] 10 Cores Available On Launch Day
  • [H2] Differences between regular RetroArch and Steam version
  • [H2] Requirements/Availability
  • [H2] How to get it
  • [H2] Explanation of core options
  • [H2] How to make it work
  • [H2] Screenshots
  • [H2] Future
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Won’t be done – where HLE wins
  • [H2] Where LLE wins
  • [H2] Screenshots
  • [H2] Videos
  • [H2] Coming to Mupen64Plus Next soon
  • [H2] Future blog posts
  • [H2] ParaLLEl RDP will be coming to Mupen64Plus Next soon
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Screenshots
  • [H2] So where is it?
  • [H2] How to install and set it up
  • [H2] Intel iGPU
  • [H2] Android
  • [H2] Rendering bug fixes
  • [H2] Improving compatibility with more Vulkan drivers
  • [H2] Fixing various performance issues
  • [H2] Add option to sort playlists after name truncation (Ozone)
  • [H2] Localization – big updates and crowdsourced
  • [H2] Improved shader preset dirs
  • [H2] Input Remapping Fixes
  • [H2] RetroArch WiiU: Gamepad hotplugging support, theoretical multi-gamepad support
  • [H2] RetroArch P2 – New SDK/toolchain – big improvements
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] Flycast
  • [H2] DOSbox Core
  • [H2] DOSbox SVN
  • [H2] Beetle PSX
  • [H2] Mupen64Plus Next
  • [H2] Yabause
  • [H2] Kronos
  • [H2] PCSX ReARMed
  • [H2] LRMAME 2003
  • [H2] LRMAME 2003 Plus
  • [H2] LRMAME 2010
  • [H2] Dolphin
  • [H2] ParaLLEl N64
  • [H2] O2EM
  • [H2] Opera
  • [H2] VirtualJaguar
  • [H2] XRick
  • [H2] vitaQuake 2
  • [H2] vitaQuake 3
  • [H2] mGBA
  • [H2] QuickNES
  • [H2] FCEUmm
  • [H2] 2048
  • [H2] Picodrive
  • [H2] Snes9x 2010
  • [H2] Prboom
  • [H2] Vecx
  • [H2] NeoCD
  • [H2] PocketCDG
  • [H2] FreeChaF
  • [H2] ECWolf
  • [H2] UAE4Arm
  • [H2] P-UAE
  • [H2] VICE
  • [H2] Frodo
  • [H2] Quasi88
  • [H2] Nestopia
  • [H2] Uzem
  • [H2] GME
  • [H2] Cap32 / Caprice
  • [H2] CrocoDS
  • [H2] blueMSX
  • [H2] meowPC98
  • [H2] NP2Kai
  • [H2] Bk Emulator
  • [H2] FUSE
  • [H2] Lutro
  • [H2] PX68k
  • [H2] Craft
  • [H2] Mr. Boom
  • [H2] Xmil
  • [H2] Atari800
  • [H2] SMS Plus GX
  • [H2] RACE
  • [H2] TGB Dual
  • [H2] FreeIntv
  • [H2] TyrQuake
  • [H2] LRMAME
  • [H2] Theodore
  • [H2] gpSP
  • [H2] Netplay bugfixes
  • [H2] New desktop-style Playlist View mode for MaterialUI
  • [H2] Disable ‘Use Global Core Options File’ by default
  • [H2] Don’t perform unnecessary cheevos initialisation when cheevos are disabled
  • [H2] Cheevos: option to start a session with all achievements active
  • [H2] Fallback directories for shader presets
  • [H2] Some other noteworthy things
  • [H2] Why?
  • [H2] Chasing bit-exactness
  • [H2] The importance of dumping formats
  • [H2] Compatibility
  • [H2] Implementation techniques
  • [H2] Performance
  • [H2] Road-map for future improvement
  • [H2] Esoteric use cases?
  • [H2] Conclusion
  • [H2] State of HLE emulation
  • [H2] State of LLE emulation
  • [H2] Core option explanations
  • [H2] PSL1GHT PlayStation3 port
  • [H2] iOS/tvOS – Fix audio getting cut off on interruption
  • [H2] OpenGL Core – Slang shader improvements
  • [H2] Only write config files to disk when parameters change
  • [H2] Playlist compression
  • [H2] SRAM Compression
  • [H2] Savestate compression
  • [H2] (Manual content scanner/playlist cleaner) Prevent redundant playlist entries when handling M3U content
  • [H2] Improved handling of ‘broken’ playlists
  • [H2] (Playlist Management) Add optional per-playlist alphabetical sorting
  • [H2] Ozone
  • [H2] Ozone menu – Mouse/Touch input fixes
  • [H2] (RGUI) Enable automatic menu size reduction when running at low resolutions (down to 256×192)
  • [H2] Menu – widget and font improvements
  • [H2] Content scanner was unable to identify games from CHD images on Android builds
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] blueMSX
  • [H2] Beetle PSX
  • [H2] Vitaquake 2
  • [H2] Hatari
  • [H2] Atari 800
  • [H2] Dosbox core
  • [H2] Dosbox SVN
  • [H2] LRMAME
  • [H2] ECWolf
  • [H2] Flycast
  • [H2] ChaiLove
  • [H2] HBMAME
  • [H2] VICE
  • [H2] GME
  • [H2] prBoom
  • [H2] MelonDS
  • [H2] P-UAE
  • [H2] ScummVM
  • [H2] Mr. Boom
  • [H2] FCEUmm
  • [H2] The Powder Toy
  • [H2] PocketCDG
  • [H2] Picodrive
  • [H2] VBA-M
  • [H2] gpSP
  • [H2] Frodo
  • [H2] PX68K
  • [H2] Lutro
  • [H2] Posts navigation
  • [H3] Primary Menu
  • [H3] Recent Posts
  • [H3] Recent Comments
  • [H3] libretro
  • [H3] Final Burn Neo 1.0.0.02 release
  • [H3] Some words about accuracy & FBNeo
  • [H3] New supported games and other emulation improvements
  • [H3] Improvements to the Libretro port
  • [H3] RetroArch 1.9.2 released!
  • [H3] Libretro Cores Updates – PCSX2 Alpha release for Windows and more!
  • [H3] RetroArch 1.9.1 – shines brightly on OpenDingux
  • [H3] RetroArch 1.9.1 released!
  • [H3] RetroArch for iOS/tvOS nightlies available starting today!
  • [H3] RetroArch for Apple Mac M1 softlaunches today!
  • [H3] Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more
  • [H3] Genesis Plus GX Wide now available for Libretro/RetroArch!
  • [H3] Introducing the RetroArch Open Hardware project
  • [H3] LowRes NX – A new fantasy console core
  • [H3] RetroArch 2021 Hardware Roadmap Q1/Q2
  • [H3] Buildbot status update
  • [H3] Our new Libretro Infrastructure is now going live! (Plus Dosbox Pure out for Android/Mac/Windows)
  • [H3] RetroArch Android – New versions for Play Store – please read!
  • [H3] RetroArch Plus
  • [H3] RetroArch non-Play Store version
  • [H3] Convert your already installed cores from previous versions
  • [H3] You can still sideload cores
  • [H3] Libretro Core Updates – New version of Mr. Boom
  • [H3] Coming soon – RetroArch for OpenDingux release (GCW Zero/RG 350/etc)
  • [H3] DOSBox Pure – Out now for public testing
  • [H3] Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020)
  • [H3] Setting the record straight on cores and their ‘up-to-date’ status
  • [H3] Work In Progress PCSX2 Libretro core in development
  • [H3] RetroArch Steam – beta key giveaway
  • [H3] Changing behavior of “gl” and “glcore” video drivers
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Final Burn Neo Progress Report – September 2020
  • [H3] New supported games and other improvements
  • [H3] Better savestates support
  • [H3] Better support for other archs/platforms (arm, PS3 and Wii U)
  • [H3] RetroArch: Steam Beta Testing – Steam Cloud
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Buildbot and Github mostly restored – the current status and future plans
  • [H3] Hacker vandalised our buildbot and Github organization
  • [H3] RetroArch 1.9.0 won’t be releasing on Google Play Store for now, next version severely downgraded to comply with new policies
  • [H3] RetroArch 1.9.0 released!
  • [H3] Usecases
  • [H3] New PlayStation1 core DuckStation now available for RetroArch!
  • [H3] Conclusion
  • [H3] (Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation
  • [H3] Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)!
  • [H3] Mupen64Plus-Next – v2.1
  • [H3] How to use it
  • [H3] Benchmarks
  • [H3] RetroArch 1.8.9 released!
  • [H3] Backup cores when updating
  • [H3] ParaLLEl-RDP – How the upscaled rendering works
  • [H3] Unified Memory Architecture – fully accurate frame buffer behavior
  • [H3] Rasterization at sub-pixel precision
  • [H3] Instancing RDRAM
  • [H3] Upscaled VI interface
  • [H3] Using LOD for clever hackery
  • [H3] Sprite rendering / TEX_RECT
  • [H3] ParaLLEl RDP updates
  • [H3] Steam Launch lineup revealed
  • [H3] Beetle PSX HW – Experimental texture replacement now available!
  • [H3] paraLLEl N64 – Low-level RDP upscaling is finally here!
  • [H3] Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration)
  • [H3] paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect)
  • [H3] What you should do for optimum performance right now:
  • [H3] Performance
  • [H3] What you should do for optimum performance right now: Turn vsync off. Go to Settings -> Video -> Synchronization, and make sure that ‘Vertical Sync (Vsync)’ is disabled. NOTE: It is imperative that you turn V-Sync off for now. If not, performance will be so badly crippled that even Angrylion will be faster by comparison. Fortunately, there will be no noticeable screen tearing even with Vsync disabled right now. Performance
  • [H3] Conclusions
  • [H3] FAQ
  • [H3] paraLLEl-RDP update
  • [H3] Mega Man 64 – LODFrac in Cycle 1
  • [H3] Mario Tennis crashes – LoadTile overflow
  • [H3] Perfect Dark logo transition
  • [H3] Core bugs
  • [H3] Android
  • [H3] Building a profiler
  • [H3] Why is Intel Mesa much slower than Intel Windows?
  • [H3] Fixing full GPU stalls, or, why isn’t Async mode improving performance?
  • [H3] Be smarter about how we batch up work for the GPU – fixing stutters in Mario Tennis
  • [H3] Performance work left?
  • [H3] RetroArch 1.8.8 released!
  • [H3] Libretro Cores Progress Report – May 27, 2020
  • [H3] RetroArch 1.8.7 released!
  • [H3] Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation
  • [H3] Enforcing RDRAM coherency
  • [H3] Tile-based rendering
  • [H3] Ubershaders with asynchronous pipeline optimization
  • [H3] 8/16-bit integer support
  • [H3] Async compute
  • [H3] GPU-driven TMEM management
  • [H3] GPU bound performance
  • [H3] Synchronous vs Asynchronous RDP
  • [H3] Figure out poor performance on Intel iGPU
  • [H3] Implement a workaround for implementations without VK_EXT_external_memory_host (EDIT: Now implemented as of 2020-05-18)
  • [H3] Internal upscaling?
  • [H3] Fancier deinterlacer?
  • [H3] paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch
  • [H3] RetroArch 1.8.6 released!
  • [H3] Kronos 2.1.2 progress report (Sega Saturn emulator)
  • [H3] The OpenGL CS video renderer
  • [H3] ST-V support was improved
  • [H3] Improvements on the Libretro port
  • [H3] Libretro Cores Progress Report – April 2, 2020
  • [H4] Midway
  • [H4] Sega
  • [H4] Jaleco
  • [H4] Namco
  • [H4] Seibu
  • [H4] Sinclair ZX Spectrum
  • [H4] Fairchild ChannelF
  • [H4] PGM
  • [H4] Taito
  • [H4] Electronic Arts / Rare
  • [H4] Gottlieb
  • [H4] Art & Magic
  • [H4] Konami
  • [H4] PGM
  • [H4] Sega
  • [H4] Midway
  • [H4] Taito
  • [H4] DataEast
  • [H4] Capcom
  • [H4] SNK
  • [H4] Nintendo
  • [H4] Miscellaneous
  • [H4] Performance on Shield TV
  • [H4] Performance on Samsung Galaxy S10 Plus
  • [H4] Game compatibility is significantly lower on Android right now
  • [H4] You get a display error showing ‘ERR’ on your Android device
  • [H4] (Intel iGPU) Performance is halved (or more) in fullscreen mode
  • [H5] Pre 90s
  • [H5] Post 90s
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Anchor Type Juice
Home Interno Passing Juice
Lakka Externo Passing Juice
Libretro Interno Passing Juice
RetroArch Externo Passing Juice
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RetroArch 1.9.1 – shines brightly on OpenDingux Interno Passing Juice
RetroArch 1.9.1 released! Interno Passing Juice
RetroArch 1.4.1 Major Changes Detailed! Interno Passing Juice
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Mednafen/Beetle PSX – PGXP arrives! Interno Passing Juice
RetroArch, Libretro core license violations by Hyperkin’s Retron5 Interno Passing Juice
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RetroArch for Apple Mac M1 softlaunches today! Interno Passing Juice
here Interno Passing Juice
here Interno Passing Juice
Apple Interno Passing Juice
Apple Silicon Interno Passing Juice
Mac Interno Passing Juice
Mac M1 Interno Passing Juice
Metal Interno Passing Juice
Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more Interno Passing Juice
Atari 2600 Interno Passing Juice
heyjoeway Externo Passing Juice
here Interno Passing Juice
here Interno Passing Juice
here Interno Passing Juice
here Interno Passing Juice
here Interno Passing Juice
here Interno Passing Juice
here Externo Passing Juice
Widescreen Interno Passing Juice
Introducing the RetroArch Open Hardware project Interno Passing Juice
Nintendo 64 Interno Passing Juice
RetroArch Open Hardware Interno Passing Juice
LowRes NX – A new fantasy console core Interno Passing Juice
https://lowresnx.inutilis.com/ Externo Passing Juice
LowResNX Interno Passing Juice
RetroArch 2021 Hardware Roadmap Q1/Q2 Interno Passing Juice
Buildbot status update Interno Passing Juice
our new infrastructure Interno Passing Juice
https://github.com/libretro/RetroArch/issues/11858 Externo Passing Juice
buildbot.libretro.com Interno Passing Juice
libretro-super Externo Passing Juice
here Externo Passing Juice
Read our dedicated news article here on the Android build Interno Passing Juice
dedicated article here Interno Passing Juice
Buildbot Interno Passing Juice
DOsbox Pure Interno Passing Juice
our previous article back in August Interno Passing Juice
RetroArch on the Google Play Store Externo Passing Juice
RetroArch Plus Externo Passing Juice
Android Interno Passing Juice
Libretro Core Updates – New version of Mr. Boom Interno Passing Juice
RG350M/OpenDingux Interno Passing Juice
https://twitter.com/frrancck Externo Passing Juice
Libretro Interno Passing Juice
Mr.Boom Interno Passing Juice
RetroArch Interno Passing Juice
https://github.com/schellingb/dosbox-pure Externo Passing Juice
DOSbox Interno Passing Juice
Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020) Interno Passing Juice
Setting the record straight on cores and their ‘up-to-date’ status Interno Passing Juice
Work In Progress PCSX2 Libretro core in development Interno Passing Juice
have ran a bounty Externo Passing Juice
Bounties Interno Passing Juice
RetroArch Steam – beta key giveaway Interno Passing Juice
here Externo Passing Juice
Kronos Externo Passing Juice
Final Burn Neo Externo Passing Juice
Genesis Plus GX Externo Passing Juice
Mesen S Externo Passing Juice
Mesen Externo Passing Juice
mGBA Externo Passing Juice
SameBoy Externo Passing Juice
Stella Externo Passing Juice
Kronos Externo Passing Juice
Mupen64Plus-Next Externo Passing Juice
PCSX ReARMed Externo Passing Juice
Steam Interno Passing Juice
Changing behavior of “gl” and “glcore” video drivers Interno Passing Juice
https://github.com/hunterk/libretro_builds Externo Passing Juice
here Externo Passing Juice
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interno Passing Juice
here Externo Passing Juice
Final Burn Neo Progress Report – September 2020 Interno Passing Juice
here Externo Passing Juice
FBNeoRLPlus Externo Passing Juice
RetroArch: Steam Beta Testing – Steam Cloud Interno Passing Juice
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interno Passing Juice
Steam Link Interno Passing Juice
Buildbot and Github mostly restored – the current status and future plans Interno Passing Juice
Patreon Externo Passing Juice
Hacker vandalised our buildbot and Github organization Interno Passing Juice
RetroArch Externo Passing Juice
RetroArch 1.9.0 released! Interno Passing Juice
https://www.libretro.com/wp-content/uploads/2020/08/enhanced-search.mp4 Interno Passing Juice
https://www.libretro.com/wp-content/uploads/2020/08/loadcontent.mp4 Interno Passing Juice
New PlayStation1 core DuckStation now available for RetroArch! Interno Passing Juice
DuckStation Interno Passing Juice
PlayStation Interno Passing Juice
PlayStation1 Interno Passing Juice
(Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation Interno Passing Juice
Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)! Interno Passing Juice
Texture replacement Interno Passing Juice
Mupen64Plus-Next – v2.1 Interno Passing Juice
m4xw Interno Passing Juice
RetroArch 1.8.9 released! Interno Passing Juice
ParaLLEl-RDP – How the upscaled rendering works Interno Passing Juice
Maister Interno Passing Juice
pre-computed triangle setup data from the RSP Externo Passing Juice
Bisqwit made a really cool ongoing video series on software rendering a while back which also implements a span rasterizer, which is very useful to watch if you want a deeper understanding of this approach. Externo Passing Juice
ParaLLel RDP Interno Passing Juice
Vulkan Interno Passing Juice
ParaLLEl RDP updates Interno Passing Juice
Steam Launch lineup revealed Interno Passing Juice
Mupen64 Plus Next Externo Passing Juice
PCSX ReARMed Externo Passing Juice
Stella Externo Passing Juice
SameBoy Externo Passing Juice
mGBA Externo Passing Juice
Mesen Externo Passing Juice
Mesen S Externo Passing Juice
Genesis Plus GX Externo Passing Juice
Final Burn Neo Externo Passing Juice
Mesen Interno Passing Juice
Mesen S Interno Passing Juice
mGBA Interno Passing Juice
Mupen64Plus Next Interno Passing Juice
PCSX ReARMed Interno Passing Juice
SameBoy Interno Passing Juice
Stella Interno Passing Juice
Beetle PSX HW – Experimental texture replacement now available! Interno Passing Juice
Beetle PSX Interno Passing Juice
paraLLEl N64 – Low-level RDP upscaling is finally here! Interno Passing Juice
Linux Interno Passing Juice
ParaLLEl Interno Passing Juice
ParaLLEl N64 Interno Passing Juice
Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration) Interno Passing Juice
paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect) Interno Passing Juice
article a few days ago Interno Passing Juice
VK_KHR_8bit_storage Externo Passing Juice
VK_KHR_16bit_storage Externo Passing Juice
RetroArch 1.8.8 released! Interno Passing Juice
Libretro Cores Progress Report Interno Passing Juice
Crowdin Externo Passing Juice
#QuickNes Externo Passing Juice
#RetroArch Externo Passing Juice
@libretro Externo Passing Juice
pic.twitter.com/P8iCbXvvuh Externo Passing Juice
May 21, 2020 Externo Passing Juice
April 2, 2020 Interno Passing Juice
CHANGELOG Externo Passing Juice
ECWolf Interno Passing Juice
Flycast Interno Passing Juice
FreeChaF Interno Passing Juice
Frodo Interno Passing Juice
LRMAME Interno Passing Juice
LRMAME2003 Plus Interno Passing Juice
PocketCDG Interno Passing Juice
Quake II Interno Passing Juice
Quasi88 Interno Passing Juice
RetroArch 1.8.7 released! Interno Passing Juice
Cheevos Interno Passing Juice
Netplay Interno Passing Juice
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interno Passing Juice
https://github.com/Themaister/parallel-rdp Externo Passing Juice
paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch Interno Passing Juice
blog post Interno Passing Juice
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interno Passing Juice
here Interno Passing Juice
Mupen64 Interno Passing Juice
RetroArch 1.8.6 released! Interno Passing Juice
Kronos 2.1.2 progress report (Sega Saturn emulator) Interno Passing Juice
youtube channel Externo Passing Juice
join us on discord Externo Passing Juice
Kronos Interno Passing Juice
Saturn Interno Passing Juice
February 29, 2020 Interno Passing Juice
Older posts Interno Passing Juice
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