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libretro.com

Webbplats analys libretro.com

 Genereras på Maj 14 2021 12:35 PM

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Titel

Libretro – A crossplatform application API, powering the crossplatform gaming platform RetroArch



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Rubriker
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  • [H1] Release notes
  • [H1] Highlights
  • [H1] Changelog
  • [H1] PCSX2 Alpha core available for Windows now!
  • [H1] Play! (experimental PlayStation2 emulator) is back on the buildbot!
  • [H1] DuckStation/SwanStation core updated
  • [H1] Mainline MAME available for iOS11 and up/tvOS !
  • [H1] gpSP (Game Boy Advance emulator)
  • [H1] Picodrive (Sega Mega Drive/Master System/Sega CD/32X emulator)
  • [H1] FCEUmm (Nintendo Entertainment System emulator)
  • [H1] bSNES HD Beta/bsnes mainline available for iOS/tvOS/ARM64 Mac
  • [H1] Genesis Plus GX Wide available for iOS/tvoS/ARM64 Mac
  • [H1] Other cores which have received updates
  • [H1] O2EM
  • [H1] Potator
  • [H1] ProSystem
  • [H1] Stella 2014
  • [H1] TIC-80
  • [H1] RetroArch back in action!
  • [H1] Release notes
  • [H1] Some highlights
  • [H1] Changelog
  • [H1] Where to get it
  • [H1] How to install
  • [H1] iOS/tvOS notes
  • [H1] How many cores available at launch?
  • [H1] More ARM Mac cores added
  • [H1] Two versions/where to get it
  • [H1] State of the ARM Mac RetroArch port
  • [H1] Setup
  • [H1] Final thoughts
  • [H1] Special thanks
  • [H1] RetroArch Integration
  • [H1] How does it work?
  • [H1] Prototype
  • [H1] Q&A
  • [H1] Where do you get LowResNX for RetroArch?
  • [H1] State of the buildbot server
  • [H1] State of the Github organization
  • [H1] New server
  • [H1] What’s next?
  • [H1] How to donate
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Other news
  • [H1] BIOS required
  • [H1] Benchmarks
  • [H1] Important Information and notes
  • [H1] GlideN64
  • [H1] ParaLLEl RDP
  • [H1] Conclusion
  • [H1] Highlights
  • [H1] Changelog
  • [H1] How to install and set it up
  • [H1] Explanation of core options
  • [H1] Managing expectations
  • [H1] Known issues
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Requirements
  • [H1] What’s new since the old ParaLLEl RDP?
  • [H1] How to install and set it up
  • [H1] Progress and development in N64 emulation over the past decade
  • [H1] Where does that leave us?
  • [H1] Benchmarks
  • [H1] FAQ
  • [H1] Highlights
  • [H1] Changelog
  • [H2] Multi soft-patching support
  • [H2] Enhanced ‘Load Content’ file browser search functionality
  • [H2] Optional menu screensaver animations
  • [H2] OpenDingux beta: Add 50Hz support
  • [H2] OpenDingux beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
  • [H2] Important things to know
  • [H2] Update policy for this core
  • [H2] RetroArch with Metal (for x86 x64 / ARM Mac – Universal app
  • [H2] RetroArch with OpenGL (for x86 x64 Mac)
  • [H2] How to get it
  • [H2] Notes
  • [H2] How it works/how to use it
  • [H2] Special instructions for Sonic The Hedgehog 1/Sonic CD widescreen
  • [H2] Videos
  • [H2] Xbox Series
  • [H2] Apple Silicon – Mac M1
  • [H2] DE10-Nano
  • [H2] Where can I download stuff?
  • [H2] What’s ready so far?
  • [H2] What’s next?
  • [H2] What will all this mean for the user?
  • [H2] What will all this mean for the contributor?
  • [H2] Special notes on Android builds
  • [H2] Special thanks
  • [H2] Dosbox Pure out now on the buildbot for Android/Mac/Windows!
  • [H2] RetroArch Play Store – two separate versions
  • [H2] What you should know as a Play Store Edition user
  • [H2] When?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] What are they ?
  • [H2] What changed ?
  • [H2] Why was this change needed ?
  • [H2] Should i change something on my setup ?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] Lack of automated backups
  • [H2] How will we restore things
  • [H2] Regarding the Android / Core Installer situation
  • [H2] Where to download RetroArch for Android for now
  • [H2] Explore View for playlists
  • [H2] Enhanced playlist search functionality
  • [H2] Content loading animations
  • [H2] Easy dropdown lists for input remapping
  • [H2] FFMpeg/Video Player Improvements
  • [H2] iOS/tvOS Metal Renderer
  • [H2] Other general menu improvements
  • [H2] File I/O/Memory improvements
  • [H2] Features
  • [H2] How to get it
  • [H2] DuckStation
  • [H2] Beetle PSX HW
  • [H2] RetroArch Nintendo Switch Notes
  • [H2] Threaded Renderer
  • [H2] Dithering
  • [H2] Improved Core Options
  • [H2] Bugfixes and changes
  • [H2] Dynarec Issues
  • [H2] Differences between Mupen64Plus-Next and ParaLLEl N64
  • [H2] AI Service – Custom accessibility service support
  • [H2] Core Management Options
  • [H2] Vulkan WSI improvements
  • [H2] Main concepts
  • [H2] Modifying rasterization rules
  • [H2] Modifying varying interpolation
  • [H2] Workarounds
  • [H2] Conclusion
  • [H2] Changes
  • [H2] Crop overscan added
  • [H2] Will launch on Windows first (Linux later)
  • [H2] 10 Cores Available On Launch Day
  • [H2] Differences between regular RetroArch and Steam version
  • [H2] Requirements/Availability
  • [H2] How to get it
  • [H2] Explanation of core options
  • [H2] How to make it work
  • [H2] Screenshots
  • [H2] Future
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Won’t be done – where HLE wins
  • [H2] Where LLE wins
  • [H2] Screenshots
  • [H2] Videos
  • [H2] Coming to Mupen64Plus Next soon
  • [H2] Future blog posts
  • [H2] ParaLLEl RDP will be coming to Mupen64Plus Next soon
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Screenshots
  • [H2] So where is it?
  • [H2] How to install and set it up
  • [H2] Intel iGPU
  • [H2] Android
  • [H2] Rendering bug fixes
  • [H2] Improving compatibility with more Vulkan drivers
  • [H2] Fixing various performance issues
  • [H2] Add option to sort playlists after name truncation (Ozone)
  • [H2] Localization – big updates and crowdsourced
  • [H2] Improved shader preset dirs
  • [H2] Input Remapping Fixes
  • [H2] RetroArch WiiU: Gamepad hotplugging support, theoretical multi-gamepad support
  • [H2] RetroArch P2 – New SDK/toolchain – big improvements
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] Flycast
  • [H2] DOSbox Core
  • [H2] DOSbox SVN
  • [H2] Beetle PSX
  • [H2] Mupen64Plus Next
  • [H2] Yabause
  • [H2] Kronos
  • [H2] PCSX ReARMed
  • [H2] LRMAME 2003
  • [H2] LRMAME 2003 Plus
  • [H2] LRMAME 2010
  • [H2] Dolphin
  • [H2] ParaLLEl N64
  • [H2] O2EM
  • [H2] Opera
  • [H2] VirtualJaguar
  • [H2] XRick
  • [H2] vitaQuake 2
  • [H2] vitaQuake 3
  • [H2] mGBA
  • [H2] QuickNES
  • [H2] FCEUmm
  • [H2] 2048
  • [H2] Picodrive
  • [H2] Snes9x 2010
  • [H2] Prboom
  • [H2] Vecx
  • [H2] NeoCD
  • [H2] PocketCDG
  • [H2] FreeChaF
  • [H2] ECWolf
  • [H2] UAE4Arm
  • [H2] P-UAE
  • [H2] VICE
  • [H2] Frodo
  • [H2] Quasi88
  • [H2] Nestopia
  • [H2] Uzem
  • [H2] GME
  • [H2] Cap32 / Caprice
  • [H2] CrocoDS
  • [H2] blueMSX
  • [H2] meowPC98
  • [H2] NP2Kai
  • [H2] Bk Emulator
  • [H2] FUSE
  • [H2] Lutro
  • [H2] PX68k
  • [H2] Craft
  • [H2] Mr. Boom
  • [H2] Xmil
  • [H2] Atari800
  • [H2] SMS Plus GX
  • [H2] RACE
  • [H2] TGB Dual
  • [H2] FreeIntv
  • [H2] TyrQuake
  • [H2] LRMAME
  • [H2] Theodore
  • [H2] gpSP
  • [H2] Netplay bugfixes
  • [H2] New desktop-style Playlist View mode for MaterialUI
  • [H2] Disable ‘Use Global Core Options File’ by default
  • [H2] Don’t perform unnecessary cheevos initialisation when cheevos are disabled
  • [H2] Cheevos: option to start a session with all achievements active
  • [H2] Fallback directories for shader presets
  • [H2] Some other noteworthy things
  • [H2] Why?
  • [H2] Chasing bit-exactness
  • [H2] The importance of dumping formats
  • [H2] Compatibility
  • [H2] Implementation techniques
  • [H2] Performance
  • [H2] Road-map for future improvement
  • [H2] Esoteric use cases?
  • [H2] Conclusion
  • [H2] State of HLE emulation
  • [H2] State of LLE emulation
  • [H2] Core option explanations
  • [H2] PSL1GHT PlayStation3 port
  • [H2] iOS/tvOS – Fix audio getting cut off on interruption
  • [H2] OpenGL Core – Slang shader improvements
  • [H2] Only write config files to disk when parameters change
  • [H2] Playlist compression
  • [H2] SRAM Compression
  • [H2] Savestate compression
  • [H2] (Manual content scanner/playlist cleaner) Prevent redundant playlist entries when handling M3U content
  • [H2] Improved handling of ‘broken’ playlists
  • [H2] (Playlist Management) Add optional per-playlist alphabetical sorting
  • [H2] Ozone
  • [H2] Ozone menu – Mouse/Touch input fixes
  • [H2] (RGUI) Enable automatic menu size reduction when running at low resolutions (down to 256×192)
  • [H2] Menu – widget and font improvements
  • [H2] Content scanner was unable to identify games from CHD images on Android builds
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] blueMSX
  • [H2] Beetle PSX
  • [H2] Vitaquake 2
  • [H2] Hatari
  • [H2] Atari 800
  • [H2] Dosbox core
  • [H2] Dosbox SVN
  • [H2] LRMAME
  • [H2] ECWolf
  • [H2] Flycast
  • [H2] ChaiLove
  • [H2] HBMAME
  • [H2] VICE
  • [H2] GME
  • [H2] prBoom
  • [H2] MelonDS
  • [H2] P-UAE
  • [H2] ScummVM
  • [H2] Mr. Boom
  • [H2] FCEUmm
  • [H2] The Powder Toy
  • [H2] PocketCDG
  • [H2] Picodrive
  • [H2] VBA-M
  • [H2] gpSP
  • [H2] Frodo
  • [H2] PX68K
  • [H2] Lutro
  • [H2] Posts navigation
  • [H3] Primary Menu
  • [H3] Recent Posts
  • [H3] Recent Comments
  • [H3] libretro
  • [H3] Final Burn Neo 1.0.0.02 release
  • [H3] Some words about accuracy & FBNeo
  • [H3] New supported games and other emulation improvements
  • [H3] Improvements to the Libretro port
  • [H3] RetroArch 1.9.2 released!
  • [H3] Libretro Cores Updates – PCSX2 Alpha release for Windows and more!
  • [H3] RetroArch 1.9.1 – shines brightly on OpenDingux
  • [H3] RetroArch 1.9.1 released!
  • [H3] RetroArch for iOS/tvOS nightlies available starting today!
  • [H3] RetroArch for Apple Mac M1 softlaunches today!
  • [H3] Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more
  • [H3] Genesis Plus GX Wide now available for Libretro/RetroArch!
  • [H3] Introducing the RetroArch Open Hardware project
  • [H3] LowRes NX – A new fantasy console core
  • [H3] RetroArch 2021 Hardware Roadmap Q1/Q2
  • [H3] Buildbot status update
  • [H3] Our new Libretro Infrastructure is now going live! (Plus Dosbox Pure out for Android/Mac/Windows)
  • [H3] RetroArch Android – New versions for Play Store – please read!
  • [H3] RetroArch Plus
  • [H3] RetroArch non-Play Store version
  • [H3] Convert your already installed cores from previous versions
  • [H3] You can still sideload cores
  • [H3] Libretro Core Updates – New version of Mr. Boom
  • [H3] Coming soon – RetroArch for OpenDingux release (GCW Zero/RG 350/etc)
  • [H3] DOSBox Pure – Out now for public testing
  • [H3] Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020)
  • [H3] Setting the record straight on cores and their ‘up-to-date’ status
  • [H3] Work In Progress PCSX2 Libretro core in development
  • [H3] RetroArch Steam – beta key giveaway
  • [H3] Changing behavior of “gl” and “glcore” video drivers
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Final Burn Neo Progress Report – September 2020
  • [H3] New supported games and other improvements
  • [H3] Better savestates support
  • [H3] Better support for other archs/platforms (arm, PS3 and Wii U)
  • [H3] RetroArch: Steam Beta Testing – Steam Cloud
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Buildbot and Github mostly restored – the current status and future plans
  • [H3] Hacker vandalised our buildbot and Github organization
  • [H3] RetroArch 1.9.0 won’t be releasing on Google Play Store for now, next version severely downgraded to comply with new policies
  • [H3] RetroArch 1.9.0 released!
  • [H3] Usecases
  • [H3] New PlayStation1 core DuckStation now available for RetroArch!
  • [H3] Conclusion
  • [H3] (Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation
  • [H3] Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)!
  • [H3] Mupen64Plus-Next – v2.1
  • [H3] How to use it
  • [H3] Benchmarks
  • [H3] RetroArch 1.8.9 released!
  • [H3] Backup cores when updating
  • [H3] ParaLLEl-RDP – How the upscaled rendering works
  • [H3] Unified Memory Architecture – fully accurate frame buffer behavior
  • [H3] Rasterization at sub-pixel precision
  • [H3] Instancing RDRAM
  • [H3] Upscaled VI interface
  • [H3] Using LOD for clever hackery
  • [H3] Sprite rendering / TEX_RECT
  • [H3] ParaLLEl RDP updates
  • [H3] Steam Launch lineup revealed
  • [H3] Beetle PSX HW – Experimental texture replacement now available!
  • [H3] paraLLEl N64 – Low-level RDP upscaling is finally here!
  • [H3] Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration)
  • [H3] paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect)
  • [H3] What you should do for optimum performance right now:
  • [H3] Performance
  • [H3] What you should do for optimum performance right now: Turn vsync off. Go to Settings -> Video -> Synchronization, and make sure that ‘Vertical Sync (Vsync)’ is disabled. NOTE: It is imperative that you turn V-Sync off for now. If not, performance will be so badly crippled that even Angrylion will be faster by comparison. Fortunately, there will be no noticeable screen tearing even with Vsync disabled right now. Performance
  • [H3] Conclusions
  • [H3] FAQ
  • [H3] paraLLEl-RDP update
  • [H3] Mega Man 64 – LODFrac in Cycle 1
  • [H3] Mario Tennis crashes – LoadTile overflow
  • [H3] Perfect Dark logo transition
  • [H3] Core bugs
  • [H3] Android
  • [H3] Building a profiler
  • [H3] Why is Intel Mesa much slower than Intel Windows?
  • [H3] Fixing full GPU stalls, or, why isn’t Async mode improving performance?
  • [H3] Be smarter about how we batch up work for the GPU – fixing stutters in Mario Tennis
  • [H3] Performance work left?
  • [H3] RetroArch 1.8.8 released!
  • [H3] Libretro Cores Progress Report – May 27, 2020
  • [H3] RetroArch 1.8.7 released!
  • [H3] Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation
  • [H3] Enforcing RDRAM coherency
  • [H3] Tile-based rendering
  • [H3] Ubershaders with asynchronous pipeline optimization
  • [H3] 8/16-bit integer support
  • [H3] Async compute
  • [H3] GPU-driven TMEM management
  • [H3] GPU bound performance
  • [H3] Synchronous vs Asynchronous RDP
  • [H3] Figure out poor performance on Intel iGPU
  • [H3] Implement a workaround for implementations without VK_EXT_external_memory_host (EDIT: Now implemented as of 2020-05-18)
  • [H3] Internal upscaling?
  • [H3] Fancier deinterlacer?
  • [H3] paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch
  • [H3] RetroArch 1.8.6 released!
  • [H3] Kronos 2.1.2 progress report (Sega Saturn emulator)
  • [H3] The OpenGL CS video renderer
  • [H3] ST-V support was improved
  • [H3] Improvements on the Libretro port
  • [H3] Libretro Cores Progress Report – April 2, 2020
  • [H4] Midway
  • [H4] Sega
  • [H4] Jaleco
  • [H4] Namco
  • [H4] Seibu
  • [H4] Sinclair ZX Spectrum
  • [H4] Fairchild ChannelF
  • [H4] PGM
  • [H4] Taito
  • [H4] Electronic Arts / Rare
  • [H4] Gottlieb
  • [H4] Art & Magic
  • [H4] Konami
  • [H4] PGM
  • [H4] Sega
  • [H4] Midway
  • [H4] Taito
  • [H4] DataEast
  • [H4] Capcom
  • [H4] SNK
  • [H4] Nintendo
  • [H4] Miscellaneous
  • [H4] Performance on Shield TV
  • [H4] Performance on Samsung Galaxy S10 Plus
  • [H4] Game compatibility is significantly lower on Android right now
  • [H4] You get a display error showing ‘ERR’ on your Android device
  • [H4] (Intel iGPU) Performance is halved (or more) in fullscreen mode
  • [H5] Pre 90s
  • [H5] Post 90s
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RetroArch for iOS/tvOS nightlies available starting today! Interna Passing Juice
here Interna Passing Juice
https://github.com/xndrs/XReSign Externa Passing Juice
iOS Interna Passing Juice
tvOS Interna Passing Juice
RetroArch for Apple Mac M1 softlaunches today! Interna Passing Juice
here Interna Passing Juice
here Interna Passing Juice
Apple Interna Passing Juice
Apple Silicon Interna Passing Juice
Mac Interna Passing Juice
Mac M1 Interna Passing Juice
Metal Interna Passing Juice
Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more Interna Passing Juice
Atari 2600 Interna Passing Juice
heyjoeway Externa Passing Juice
here Interna Passing Juice
here Interna Passing Juice
here Interna Passing Juice
here Interna Passing Juice
here Interna Passing Juice
here Interna Passing Juice
here Externa Passing Juice
Widescreen Interna Passing Juice
Introducing the RetroArch Open Hardware project Interna Passing Juice
Nintendo 64 Interna Passing Juice
RetroArch Open Hardware Interna Passing Juice
LowRes NX – A new fantasy console core Interna Passing Juice
https://lowresnx.inutilis.com/ Externa Passing Juice
LowResNX Interna Passing Juice
RetroArch 2021 Hardware Roadmap Q1/Q2 Interna Passing Juice
Buildbot status update Interna Passing Juice
our new infrastructure Interna Passing Juice
https://github.com/libretro/RetroArch/issues/11858 Externa Passing Juice
buildbot.libretro.com Interna Passing Juice
libretro-super Externa Passing Juice
here Externa Passing Juice
Read our dedicated news article here on the Android build Interna Passing Juice
dedicated article here Interna Passing Juice
Buildbot Interna Passing Juice
DOsbox Pure Interna Passing Juice
our previous article back in August Interna Passing Juice
RetroArch on the Google Play Store Externa Passing Juice
RetroArch Plus Externa Passing Juice
Android Interna Passing Juice
Libretro Core Updates – New version of Mr. Boom Interna Passing Juice
RG350M/OpenDingux Interna Passing Juice
https://twitter.com/frrancck Externa Passing Juice
Libretro Interna Passing Juice
Mr.Boom Interna Passing Juice
RetroArch Interna Passing Juice
https://github.com/schellingb/dosbox-pure Externa Passing Juice
DOSbox Interna Passing Juice
Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020) Interna Passing Juice
Setting the record straight on cores and their ‘up-to-date’ status Interna Passing Juice
Work In Progress PCSX2 Libretro core in development Interna Passing Juice
have ran a bounty Externa Passing Juice
Bounties Interna Passing Juice
RetroArch Steam – beta key giveaway Interna Passing Juice
here Externa Passing Juice
Kronos Externa Passing Juice
Final Burn Neo Externa Passing Juice
Genesis Plus GX Externa Passing Juice
Mesen S Externa Passing Juice
Mesen Externa Passing Juice
mGBA Externa Passing Juice
SameBoy Externa Passing Juice
Stella Externa Passing Juice
Kronos Externa Passing Juice
Mupen64Plus-Next Externa Passing Juice
PCSX ReARMed Externa Passing Juice
Steam Interna Passing Juice
Changing behavior of “gl” and “glcore” video drivers Interna Passing Juice
https://github.com/hunterk/libretro_builds Externa Passing Juice
here Externa Passing Juice
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interna Passing Juice
here Externa Passing Juice
Final Burn Neo Progress Report – September 2020 Interna Passing Juice
here Externa Passing Juice
FBNeoRLPlus Externa Passing Juice
RetroArch: Steam Beta Testing – Steam Cloud Interna Passing Juice
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interna Passing Juice
Steam Link Interna Passing Juice
Buildbot and Github mostly restored – the current status and future plans Interna Passing Juice
Patreon Externa Passing Juice
Hacker vandalised our buildbot and Github organization Interna Passing Juice
RetroArch Externa Passing Juice
RetroArch 1.9.0 released! Interna Passing Juice
https://www.libretro.com/wp-content/uploads/2020/08/enhanced-search.mp4 Interna Passing Juice
https://www.libretro.com/wp-content/uploads/2020/08/loadcontent.mp4 Interna Passing Juice
New PlayStation1 core DuckStation now available for RetroArch! Interna Passing Juice
DuckStation Interna Passing Juice
PlayStation Interna Passing Juice
PlayStation1 Interna Passing Juice
(Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation Interna Passing Juice
Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)! Interna Passing Juice
Texture replacement Interna Passing Juice
Mupen64Plus-Next – v2.1 Interna Passing Juice
m4xw Interna Passing Juice
RetroArch 1.8.9 released! Interna Passing Juice
ParaLLEl-RDP – How the upscaled rendering works Interna Passing Juice
Maister Interna Passing Juice
pre-computed triangle setup data from the RSP Externa Passing Juice
Bisqwit made a really cool ongoing video series on software rendering a while back which also implements a span rasterizer, which is very useful to watch if you want a deeper understanding of this approach. Externa Passing Juice
ParaLLel RDP Interna Passing Juice
Vulkan Interna Passing Juice
ParaLLEl RDP updates Interna Passing Juice
Steam Launch lineup revealed Interna Passing Juice
Mupen64 Plus Next Externa Passing Juice
PCSX ReARMed Externa Passing Juice
Stella Externa Passing Juice
SameBoy Externa Passing Juice
mGBA Externa Passing Juice
Mesen Externa Passing Juice
Mesen S Externa Passing Juice
Genesis Plus GX Externa Passing Juice
Final Burn Neo Externa Passing Juice
Mesen Interna Passing Juice
Mesen S Interna Passing Juice
mGBA Interna Passing Juice
Mupen64Plus Next Interna Passing Juice
PCSX ReARMed Interna Passing Juice
SameBoy Interna Passing Juice
Stella Interna Passing Juice
Beetle PSX HW – Experimental texture replacement now available! Interna Passing Juice
Beetle PSX Interna Passing Juice
paraLLEl N64 – Low-level RDP upscaling is finally here! Interna Passing Juice
Linux Interna Passing Juice
ParaLLEl Interna Passing Juice
ParaLLEl N64 Interna Passing Juice
Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration) Interna Passing Juice
paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect) Interna Passing Juice
article a few days ago Interna Passing Juice
VK_KHR_8bit_storage Externa Passing Juice
VK_KHR_16bit_storage Externa Passing Juice
RetroArch 1.8.8 released! Interna Passing Juice
Libretro Cores Progress Report Interna Passing Juice
Crowdin Externa Passing Juice
#QuickNes Externa Passing Juice
#RetroArch Externa Passing Juice
@libretro Externa Passing Juice
pic.twitter.com/P8iCbXvvuh Externa Passing Juice
May 21, 2020 Externa Passing Juice
April 2, 2020 Interna Passing Juice
CHANGELOG Externa Passing Juice
ECWolf Interna Passing Juice
Flycast Interna Passing Juice
FreeChaF Interna Passing Juice
Frodo Interna Passing Juice
LRMAME Interna Passing Juice
LRMAME2003 Plus Interna Passing Juice
PocketCDG Interna Passing Juice
Quake II Interna Passing Juice
Quasi88 Interna Passing Juice
RetroArch 1.8.7 released! Interna Passing Juice
Cheevos Interna Passing Juice
Netplay Interna Passing Juice
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interna Passing Juice
https://github.com/Themaister/parallel-rdp Externa Passing Juice
paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch Interna Passing Juice
blog post Interna Passing Juice
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interna Passing Juice
here Interna Passing Juice
Mupen64 Interna Passing Juice
RetroArch 1.8.6 released! Interna Passing Juice
Kronos 2.1.2 progress report (Sega Saturn emulator) Interna Passing Juice
youtube channel Externa Passing Juice
join us on discord Externa Passing Juice
Kronos Interna Passing Juice
Saturn Interna Passing Juice
February 29, 2020 Interna Passing Juice
Older posts Interna Passing Juice
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