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libretro.com

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Libretro – A crossplatform application API, powering the crossplatform gaming platform RetroArch



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Titulos
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  • [H1] Release notes
  • [H1] Highlights
  • [H1] Changelog
  • [H1] PCSX2 Alpha core available for Windows now!
  • [H1] Play! (experimental PlayStation2 emulator) is back on the buildbot!
  • [H1] DuckStation/SwanStation core updated
  • [H1] Mainline MAME available for iOS11 and up/tvOS !
  • [H1] gpSP (Game Boy Advance emulator)
  • [H1] Picodrive (Sega Mega Drive/Master System/Sega CD/32X emulator)
  • [H1] FCEUmm (Nintendo Entertainment System emulator)
  • [H1] bSNES HD Beta/bsnes mainline available for iOS/tvOS/ARM64 Mac
  • [H1] Genesis Plus GX Wide available for iOS/tvoS/ARM64 Mac
  • [H1] Other cores which have received updates
  • [H1] O2EM
  • [H1] Potator
  • [H1] ProSystem
  • [H1] Stella 2014
  • [H1] TIC-80
  • [H1] RetroArch back in action!
  • [H1] Release notes
  • [H1] Some highlights
  • [H1] Changelog
  • [H1] Where to get it
  • [H1] How to install
  • [H1] iOS/tvOS notes
  • [H1] How many cores available at launch?
  • [H1] More ARM Mac cores added
  • [H1] Two versions/where to get it
  • [H1] State of the ARM Mac RetroArch port
  • [H1] Setup
  • [H1] Final thoughts
  • [H1] Special thanks
  • [H1] RetroArch Integration
  • [H1] How does it work?
  • [H1] Prototype
  • [H1] Q&A
  • [H1] Where do you get LowResNX for RetroArch?
  • [H1] State of the buildbot server
  • [H1] State of the Github organization
  • [H1] New server
  • [H1] What’s next?
  • [H1] How to donate
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Other news
  • [H1] BIOS required
  • [H1] Benchmarks
  • [H1] Important Information and notes
  • [H1] GlideN64
  • [H1] ParaLLEl RDP
  • [H1] Conclusion
  • [H1] Highlights
  • [H1] Changelog
  • [H1] How to install and set it up
  • [H1] Explanation of core options
  • [H1] Managing expectations
  • [H1] Known issues
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Highlights
  • [H1] Changelog
  • [H1] Requirements
  • [H1] What’s new since the old ParaLLEl RDP?
  • [H1] How to install and set it up
  • [H1] Progress and development in N64 emulation over the past decade
  • [H1] Where does that leave us?
  • [H1] Benchmarks
  • [H1] FAQ
  • [H1] Highlights
  • [H1] Changelog
  • [H2] Multi soft-patching support
  • [H2] Enhanced ‘Load Content’ file browser search functionality
  • [H2] Optional menu screensaver animations
  • [H2] OpenDingux beta: Add 50Hz support
  • [H2] OpenDingux beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
  • [H2] Important things to know
  • [H2] Update policy for this core
  • [H2] RetroArch with Metal (for x86 x64 / ARM Mac – Universal app
  • [H2] RetroArch with OpenGL (for x86 x64 Mac)
  • [H2] How to get it
  • [H2] Notes
  • [H2] How it works/how to use it
  • [H2] Special instructions for Sonic The Hedgehog 1/Sonic CD widescreen
  • [H2] Videos
  • [H2] Xbox Series
  • [H2] Apple Silicon – Mac M1
  • [H2] DE10-Nano
  • [H2] Where can I download stuff?
  • [H2] What’s ready so far?
  • [H2] What’s next?
  • [H2] What will all this mean for the user?
  • [H2] What will all this mean for the contributor?
  • [H2] Special notes on Android builds
  • [H2] Special thanks
  • [H2] Dosbox Pure out now on the buildbot for Android/Mac/Windows!
  • [H2] RetroArch Play Store – two separate versions
  • [H2] What you should know as a Play Store Edition user
  • [H2] When?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] What are they ?
  • [H2] What changed ?
  • [H2] Why was this change needed ?
  • [H2] Should i change something on my setup ?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] How do you get a Steam beta key?
  • [H2] Disclaimer
  • [H2] Steam version details
  • [H2] Remote Play support
  • [H2] Which cores are available right now on Steam?
  • [H2] Lack of automated backups
  • [H2] How will we restore things
  • [H2] Regarding the Android / Core Installer situation
  • [H2] Where to download RetroArch for Android for now
  • [H2] Explore View for playlists
  • [H2] Enhanced playlist search functionality
  • [H2] Content loading animations
  • [H2] Easy dropdown lists for input remapping
  • [H2] FFMpeg/Video Player Improvements
  • [H2] iOS/tvOS Metal Renderer
  • [H2] Other general menu improvements
  • [H2] File I/O/Memory improvements
  • [H2] Features
  • [H2] How to get it
  • [H2] DuckStation
  • [H2] Beetle PSX HW
  • [H2] RetroArch Nintendo Switch Notes
  • [H2] Threaded Renderer
  • [H2] Dithering
  • [H2] Improved Core Options
  • [H2] Bugfixes and changes
  • [H2] Dynarec Issues
  • [H2] Differences between Mupen64Plus-Next and ParaLLEl N64
  • [H2] AI Service – Custom accessibility service support
  • [H2] Core Management Options
  • [H2] Vulkan WSI improvements
  • [H2] Main concepts
  • [H2] Modifying rasterization rules
  • [H2] Modifying varying interpolation
  • [H2] Workarounds
  • [H2] Conclusion
  • [H2] Changes
  • [H2] Crop overscan added
  • [H2] Will launch on Windows first (Linux later)
  • [H2] 10 Cores Available On Launch Day
  • [H2] Differences between regular RetroArch and Steam version
  • [H2] Requirements/Availability
  • [H2] How to get it
  • [H2] Explanation of core options
  • [H2] How to make it work
  • [H2] Screenshots
  • [H2] Future
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Won’t be done – where HLE wins
  • [H2] Where LLE wins
  • [H2] Screenshots
  • [H2] Videos
  • [H2] Coming to Mupen64Plus Next soon
  • [H2] Future blog posts
  • [H2] ParaLLEl RDP will be coming to Mupen64Plus Next soon
  • [H2] ParaLLEl RDP Upscaling
  • [H2] Screenshots
  • [H2] So where is it?
  • [H2] How to install and set it up
  • [H2] Intel iGPU
  • [H2] Android
  • [H2] Rendering bug fixes
  • [H2] Improving compatibility with more Vulkan drivers
  • [H2] Fixing various performance issues
  • [H2] Add option to sort playlists after name truncation (Ozone)
  • [H2] Localization – big updates and crowdsourced
  • [H2] Improved shader preset dirs
  • [H2] Input Remapping Fixes
  • [H2] RetroArch WiiU: Gamepad hotplugging support, theoretical multi-gamepad support
  • [H2] RetroArch P2 – New SDK/toolchain – big improvements
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] Flycast
  • [H2] DOSbox Core
  • [H2] DOSbox SVN
  • [H2] Beetle PSX
  • [H2] Mupen64Plus Next
  • [H2] Yabause
  • [H2] Kronos
  • [H2] PCSX ReARMed
  • [H2] LRMAME 2003
  • [H2] LRMAME 2003 Plus
  • [H2] LRMAME 2010
  • [H2] Dolphin
  • [H2] ParaLLEl N64
  • [H2] O2EM
  • [H2] Opera
  • [H2] VirtualJaguar
  • [H2] XRick
  • [H2] vitaQuake 2
  • [H2] vitaQuake 3
  • [H2] mGBA
  • [H2] QuickNES
  • [H2] FCEUmm
  • [H2] 2048
  • [H2] Picodrive
  • [H2] Snes9x 2010
  • [H2] Prboom
  • [H2] Vecx
  • [H2] NeoCD
  • [H2] PocketCDG
  • [H2] FreeChaF
  • [H2] ECWolf
  • [H2] UAE4Arm
  • [H2] P-UAE
  • [H2] VICE
  • [H2] Frodo
  • [H2] Quasi88
  • [H2] Nestopia
  • [H2] Uzem
  • [H2] GME
  • [H2] Cap32 / Caprice
  • [H2] CrocoDS
  • [H2] blueMSX
  • [H2] meowPC98
  • [H2] NP2Kai
  • [H2] Bk Emulator
  • [H2] FUSE
  • [H2] Lutro
  • [H2] PX68k
  • [H2] Craft
  • [H2] Mr. Boom
  • [H2] Xmil
  • [H2] Atari800
  • [H2] SMS Plus GX
  • [H2] RACE
  • [H2] TGB Dual
  • [H2] FreeIntv
  • [H2] TyrQuake
  • [H2] LRMAME
  • [H2] Theodore
  • [H2] gpSP
  • [H2] Netplay bugfixes
  • [H2] New desktop-style Playlist View mode for MaterialUI
  • [H2] Disable ‘Use Global Core Options File’ by default
  • [H2] Don’t perform unnecessary cheevos initialisation when cheevos are disabled
  • [H2] Cheevos: option to start a session with all achievements active
  • [H2] Fallback directories for shader presets
  • [H2] Some other noteworthy things
  • [H2] Why?
  • [H2] Chasing bit-exactness
  • [H2] The importance of dumping formats
  • [H2] Compatibility
  • [H2] Implementation techniques
  • [H2] Performance
  • [H2] Road-map for future improvement
  • [H2] Esoteric use cases?
  • [H2] Conclusion
  • [H2] State of HLE emulation
  • [H2] State of LLE emulation
  • [H2] Core option explanations
  • [H2] PSL1GHT PlayStation3 port
  • [H2] iOS/tvOS – Fix audio getting cut off on interruption
  • [H2] OpenGL Core – Slang shader improvements
  • [H2] Only write config files to disk when parameters change
  • [H2] Playlist compression
  • [H2] SRAM Compression
  • [H2] Savestate compression
  • [H2] (Manual content scanner/playlist cleaner) Prevent redundant playlist entries when handling M3U content
  • [H2] Improved handling of ‘broken’ playlists
  • [H2] (Playlist Management) Add optional per-playlist alphabetical sorting
  • [H2] Ozone
  • [H2] Ozone menu – Mouse/Touch input fixes
  • [H2] (RGUI) Enable automatic menu size reduction when running at low resolutions (down to 256×192)
  • [H2] Menu – widget and font improvements
  • [H2] Content scanner was unable to identify games from CHD images on Android builds
  • [H2] How to update your cores in RetroArch
  • [H2] Final Burn Neo
  • [H2] blueMSX
  • [H2] Beetle PSX
  • [H2] Vitaquake 2
  • [H2] Hatari
  • [H2] Atari 800
  • [H2] Dosbox core
  • [H2] Dosbox SVN
  • [H2] LRMAME
  • [H2] ECWolf
  • [H2] Flycast
  • [H2] ChaiLove
  • [H2] HBMAME
  • [H2] VICE
  • [H2] GME
  • [H2] prBoom
  • [H2] MelonDS
  • [H2] P-UAE
  • [H2] ScummVM
  • [H2] Mr. Boom
  • [H2] FCEUmm
  • [H2] The Powder Toy
  • [H2] PocketCDG
  • [H2] Picodrive
  • [H2] VBA-M
  • [H2] gpSP
  • [H2] Frodo
  • [H2] PX68K
  • [H2] Lutro
  • [H2] Posts navigation
  • [H3] Primary Menu
  • [H3] Recent Posts
  • [H3] Recent Comments
  • [H3] libretro
  • [H3] Final Burn Neo 1.0.0.02 release
  • [H3] Some words about accuracy & FBNeo
  • [H3] New supported games and other emulation improvements
  • [H3] Improvements to the Libretro port
  • [H3] RetroArch 1.9.2 released!
  • [H3] Libretro Cores Updates – PCSX2 Alpha release for Windows and more!
  • [H3] RetroArch 1.9.1 – shines brightly on OpenDingux
  • [H3] RetroArch 1.9.1 released!
  • [H3] RetroArch for iOS/tvOS nightlies available starting today!
  • [H3] RetroArch for Apple Mac M1 softlaunches today!
  • [H3] Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more
  • [H3] Genesis Plus GX Wide now available for Libretro/RetroArch!
  • [H3] Introducing the RetroArch Open Hardware project
  • [H3] LowRes NX – A new fantasy console core
  • [H3] RetroArch 2021 Hardware Roadmap Q1/Q2
  • [H3] Buildbot status update
  • [H3] Our new Libretro Infrastructure is now going live! (Plus Dosbox Pure out for Android/Mac/Windows)
  • [H3] RetroArch Android – New versions for Play Store – please read!
  • [H3] RetroArch Plus
  • [H3] RetroArch non-Play Store version
  • [H3] Convert your already installed cores from previous versions
  • [H3] You can still sideload cores
  • [H3] Libretro Core Updates – New version of Mr. Boom
  • [H3] Coming soon – RetroArch for OpenDingux release (GCW Zero/RG 350/etc)
  • [H3] DOSBox Pure – Out now for public testing
  • [H3] Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020)
  • [H3] Setting the record straight on cores and their ‘up-to-date’ status
  • [H3] Work In Progress PCSX2 Libretro core in development
  • [H3] RetroArch Steam – beta key giveaway
  • [H3] Changing behavior of “gl” and “glcore” video drivers
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Final Burn Neo Progress Report – September 2020
  • [H3] New supported games and other improvements
  • [H3] Better savestates support
  • [H3] Better support for other archs/platforms (arm, PS3 and Wii U)
  • [H3] RetroArch: Steam Beta Testing – Steam Cloud
  • [H3] RetroArch Steam – Beta 1 key giveaway (Read more for details)
  • [H3] Buildbot and Github mostly restored – the current status and future plans
  • [H3] Hacker vandalised our buildbot and Github organization
  • [H3] RetroArch 1.9.0 won’t be releasing on Google Play Store for now, next version severely downgraded to comply with new policies
  • [H3] RetroArch 1.9.0 released!
  • [H3] Usecases
  • [H3] New PlayStation1 core DuckStation now available for RetroArch!
  • [H3] Conclusion
  • [H3] (Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation
  • [H3] Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)!
  • [H3] Mupen64Plus-Next – v2.1
  • [H3] How to use it
  • [H3] Benchmarks
  • [H3] RetroArch 1.8.9 released!
  • [H3] Backup cores when updating
  • [H3] ParaLLEl-RDP – How the upscaled rendering works
  • [H3] Unified Memory Architecture – fully accurate frame buffer behavior
  • [H3] Rasterization at sub-pixel precision
  • [H3] Instancing RDRAM
  • [H3] Upscaled VI interface
  • [H3] Using LOD for clever hackery
  • [H3] Sprite rendering / TEX_RECT
  • [H3] ParaLLEl RDP updates
  • [H3] Steam Launch lineup revealed
  • [H3] Beetle PSX HW – Experimental texture replacement now available!
  • [H3] paraLLEl N64 – Low-level RDP upscaling is finally here!
  • [H3] Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration)
  • [H3] paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect)
  • [H3] What you should do for optimum performance right now:
  • [H3] Performance
  • [H3] What you should do for optimum performance right now: Turn vsync off. Go to Settings -> Video -> Synchronization, and make sure that ‘Vertical Sync (Vsync)’ is disabled. NOTE: It is imperative that you turn V-Sync off for now. If not, performance will be so badly crippled that even Angrylion will be faster by comparison. Fortunately, there will be no noticeable screen tearing even with Vsync disabled right now. Performance
  • [H3] Conclusions
  • [H3] FAQ
  • [H3] paraLLEl-RDP update
  • [H3] Mega Man 64 – LODFrac in Cycle 1
  • [H3] Mario Tennis crashes – LoadTile overflow
  • [H3] Perfect Dark logo transition
  • [H3] Core bugs
  • [H3] Android
  • [H3] Building a profiler
  • [H3] Why is Intel Mesa much slower than Intel Windows?
  • [H3] Fixing full GPU stalls, or, why isn’t Async mode improving performance?
  • [H3] Be smarter about how we batch up work for the GPU – fixing stutters in Mario Tennis
  • [H3] Performance work left?
  • [H3] RetroArch 1.8.8 released!
  • [H3] Libretro Cores Progress Report – May 27, 2020
  • [H3] RetroArch 1.8.7 released!
  • [H3] Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation
  • [H3] Enforcing RDRAM coherency
  • [H3] Tile-based rendering
  • [H3] Ubershaders with asynchronous pipeline optimization
  • [H3] 8/16-bit integer support
  • [H3] Async compute
  • [H3] GPU-driven TMEM management
  • [H3] GPU bound performance
  • [H3] Synchronous vs Asynchronous RDP
  • [H3] Figure out poor performance on Intel iGPU
  • [H3] Implement a workaround for implementations without VK_EXT_external_memory_host (EDIT: Now implemented as of 2020-05-18)
  • [H3] Internal upscaling?
  • [H3] Fancier deinterlacer?
  • [H3] paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch
  • [H3] RetroArch 1.8.6 released!
  • [H3] Kronos 2.1.2 progress report (Sega Saturn emulator)
  • [H3] The OpenGL CS video renderer
  • [H3] ST-V support was improved
  • [H3] Improvements on the Libretro port
  • [H3] Libretro Cores Progress Report – April 2, 2020
  • [H4] Midway
  • [H4] Sega
  • [H4] Jaleco
  • [H4] Namco
  • [H4] Seibu
  • [H4] Sinclair ZX Spectrum
  • [H4] Fairchild ChannelF
  • [H4] PGM
  • [H4] Taito
  • [H4] Electronic Arts / Rare
  • [H4] Gottlieb
  • [H4] Art & Magic
  • [H4] Konami
  • [H4] PGM
  • [H4] Sega
  • [H4] Midway
  • [H4] Taito
  • [H4] DataEast
  • [H4] Capcom
  • [H4] SNK
  • [H4] Nintendo
  • [H4] Miscellaneous
  • [H4] Performance on Shield TV
  • [H4] Performance on Samsung Galaxy S10 Plus
  • [H4] Game compatibility is significantly lower on Android right now
  • [H4] You get a display error showing ‘ERR’ on your Android device
  • [H4] (Intel iGPU) Performance is halved (or more) in fullscreen mode
  • [H5] Pre 90s
  • [H5] Post 90s
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Final Burn Neo 1.0.0.02 release Interna Pasando Jugo
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Libretro Cores Updates – PCSX2 Alpha release for Windows and more! Interna Pasando Jugo
RetroArch 1.9.1 – shines brightly on OpenDingux Interna Pasando Jugo
RetroArch 1.9.1 released! Interna Pasando Jugo
RetroArch 1.4.1 Major Changes Detailed! Interna Pasando Jugo
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Mednafen/Beetle PSX – PGXP arrives! Interna Pasando Jugo
RetroArch, Libretro core license violations by Hyperkin’s Retron5 Interna Pasando Jugo
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OpenDingux Interna Pasando Jugo
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RetroArch for iOS/tvOS nightlies available starting today! Interna Pasando Jugo
here Interna Pasando Jugo
https://github.com/xndrs/XReSign Externo Pasando Jugo
iOS Interna Pasando Jugo
tvOS Interna Pasando Jugo
RetroArch for Apple Mac M1 softlaunches today! Interna Pasando Jugo
here Interna Pasando Jugo
here Interna Pasando Jugo
Apple Interna Pasando Jugo
Apple Silicon Interna Pasando Jugo
Mac Interna Pasando Jugo
Mac M1 Interna Pasando Jugo
Metal Interna Pasando Jugo
Stella 2014 Core improvements – now fullspeed on OpenDingux devices, and more Interna Pasando Jugo
Atari 2600 Interna Pasando Jugo
heyjoeway Externo Pasando Jugo
here Interna Pasando Jugo
here Interna Pasando Jugo
here Interna Pasando Jugo
here Interna Pasando Jugo
here Interna Pasando Jugo
here Interna Pasando Jugo
here Externo Pasando Jugo
Widescreen Interna Pasando Jugo
Introducing the RetroArch Open Hardware project Interna Pasando Jugo
Nintendo 64 Interna Pasando Jugo
RetroArch Open Hardware Interna Pasando Jugo
LowRes NX – A new fantasy console core Interna Pasando Jugo
https://lowresnx.inutilis.com/ Externo Pasando Jugo
LowResNX Interna Pasando Jugo
RetroArch 2021 Hardware Roadmap Q1/Q2 Interna Pasando Jugo
Buildbot status update Interna Pasando Jugo
our new infrastructure Interna Pasando Jugo
https://github.com/libretro/RetroArch/issues/11858 Externo Pasando Jugo
buildbot.libretro.com Interna Pasando Jugo
libretro-super Externo Pasando Jugo
here Externo Pasando Jugo
Read our dedicated news article here on the Android build Interna Pasando Jugo
dedicated article here Interna Pasando Jugo
Buildbot Interna Pasando Jugo
DOsbox Pure Interna Pasando Jugo
our previous article back in August Interna Pasando Jugo
RetroArch on the Google Play Store Externo Pasando Jugo
RetroArch Plus Externo Pasando Jugo
Android Interna Pasando Jugo
Libretro Core Updates – New version of Mr. Boom Interna Pasando Jugo
RG350M/OpenDingux Interna Pasando Jugo
https://twitter.com/frrancck Externo Pasando Jugo
Libretro Interna Pasando Jugo
Mr.Boom Interna Pasando Jugo
RetroArch Interna Pasando Jugo
https://github.com/schellingb/dosbox-pure Externo Pasando Jugo
DOSbox Interna Pasando Jugo
Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020) Interna Pasando Jugo
Setting the record straight on cores and their ‘up-to-date’ status Interna Pasando Jugo
Work In Progress PCSX2 Libretro core in development Interna Pasando Jugo
have ran a bounty Externo Pasando Jugo
Bounties Interna Pasando Jugo
RetroArch Steam – beta key giveaway Interna Pasando Jugo
here Externo Pasando Jugo
Kronos Externo Pasando Jugo
Final Burn Neo Externo Pasando Jugo
Genesis Plus GX Externo Pasando Jugo
Mesen S Externo Pasando Jugo
Mesen Externo Pasando Jugo
mGBA Externo Pasando Jugo
SameBoy Externo Pasando Jugo
Stella Externo Pasando Jugo
Kronos Externo Pasando Jugo
Mupen64Plus-Next Externo Pasando Jugo
PCSX ReARMed Externo Pasando Jugo
Steam Interna Pasando Jugo
Changing behavior of “gl” and “glcore” video drivers Interna Pasando Jugo
https://github.com/hunterk/libretro_builds Externo Pasando Jugo
here Externo Pasando Jugo
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interna Pasando Jugo
here Externo Pasando Jugo
Final Burn Neo Progress Report – September 2020 Interna Pasando Jugo
here Externo Pasando Jugo
FBNeoRLPlus Externo Pasando Jugo
RetroArch: Steam Beta Testing – Steam Cloud Interna Pasando Jugo
RetroArch Steam – Beta 1 key giveaway (Read more for details) Interna Pasando Jugo
Steam Link Interna Pasando Jugo
Buildbot and Github mostly restored – the current status and future plans Interna Pasando Jugo
Patreon Externo Pasando Jugo
Hacker vandalised our buildbot and Github organization Interna Pasando Jugo
RetroArch Externo Pasando Jugo
RetroArch 1.9.0 released! Interna Pasando Jugo
https://www.libretro.com/wp-content/uploads/2020/08/enhanced-search.mp4 Interna Pasando Jugo
https://www.libretro.com/wp-content/uploads/2020/08/loadcontent.mp4 Interna Pasando Jugo
New PlayStation1 core DuckStation now available for RetroArch! Interna Pasando Jugo
DuckStation Interna Pasando Jugo
PlayStation Interna Pasando Jugo
PlayStation1 Interna Pasando Jugo
(Coming Soon) RetroArch 1.9.0 – Widget-based ‘load content’ animation Interna Pasando Jugo
Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)! Interna Pasando Jugo
Texture replacement Interna Pasando Jugo
Mupen64Plus-Next – v2.1 Interna Pasando Jugo
m4xw Interna Pasando Jugo
RetroArch 1.8.9 released! Interna Pasando Jugo
ParaLLEl-RDP – How the upscaled rendering works Interna Pasando Jugo
Maister Interna Pasando Jugo
pre-computed triangle setup data from the RSP Externo Pasando Jugo
Bisqwit made a really cool ongoing video series on software rendering a while back which also implements a span rasterizer, which is very useful to watch if you want a deeper understanding of this approach. Externo Pasando Jugo
ParaLLel RDP Interna Pasando Jugo
Vulkan Interna Pasando Jugo
ParaLLEl RDP updates Interna Pasando Jugo
Steam Launch lineup revealed Interna Pasando Jugo
Mupen64 Plus Next Externo Pasando Jugo
PCSX ReARMed Externo Pasando Jugo
Stella Externo Pasando Jugo
SameBoy Externo Pasando Jugo
mGBA Externo Pasando Jugo
Mesen Externo Pasando Jugo
Mesen S Externo Pasando Jugo
Genesis Plus GX Externo Pasando Jugo
Final Burn Neo Externo Pasando Jugo
Mesen Interna Pasando Jugo
Mesen S Interna Pasando Jugo
mGBA Interna Pasando Jugo
Mupen64Plus Next Interna Pasando Jugo
PCSX ReARMed Interna Pasando Jugo
SameBoy Interna Pasando Jugo
Stella Interna Pasando Jugo
Beetle PSX HW – Experimental texture replacement now available! Interna Pasando Jugo
Beetle PSX Interna Pasando Jugo
paraLLEl N64 – Low-level RDP upscaling is finally here! Interna Pasando Jugo
Linux Interna Pasando Jugo
ParaLLEl Interna Pasando Jugo
ParaLLEl N64 Interna Pasando Jugo
Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration) Interna Pasando Jugo
paraLLEl N64 RDP – Android support and Intel iGPU improvements – What you should know (and what to expect) Interna Pasando Jugo
article a few days ago Interna Pasando Jugo
VK_KHR_8bit_storage Externo Pasando Jugo
VK_KHR_16bit_storage Externo Pasando Jugo
RetroArch 1.8.8 released! Interna Pasando Jugo
Libretro Cores Progress Report Interna Pasando Jugo
Crowdin Externo Pasando Jugo
#QuickNes Externo Pasando Jugo
#RetroArch Externo Pasando Jugo
@libretro Externo Pasando Jugo
pic.twitter.com/P8iCbXvvuh Externo Pasando Jugo
May 21, 2020 Externo Pasando Jugo
April 2, 2020 Interna Pasando Jugo
CHANGELOG Externo Pasando Jugo
ECWolf Interna Pasando Jugo
Flycast Interna Pasando Jugo
FreeChaF Interna Pasando Jugo
Frodo Interna Pasando Jugo
LRMAME Interna Pasando Jugo
LRMAME2003 Plus Interna Pasando Jugo
PocketCDG Interna Pasando Jugo
Quake II Interna Pasando Jugo
Quasi88 Interna Pasando Jugo
RetroArch 1.8.7 released! Interna Pasando Jugo
Cheevos Interna Pasando Jugo
Netplay Interna Pasando Jugo
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interna Pasando Jugo
https://github.com/Themaister/parallel-rdp Externo Pasando Jugo
paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch Interna Pasando Jugo
blog post Interna Pasando Jugo
Reviving and rewriting paraLLEl-RDP – Fast and accurate low-level N64 RDP emulation Interna Pasando Jugo
here Interna Pasando Jugo
Mupen64 Interna Pasando Jugo
RetroArch 1.8.6 released! Interna Pasando Jugo
Kronos 2.1.2 progress report (Sega Saturn emulator) Interna Pasando Jugo
youtube channel Externo Pasando Jugo
join us on discord Externo Pasando Jugo
Kronos Interna Pasando Jugo
Saturn Interna Pasando Jugo
February 29, 2020 Interna Pasando Jugo
Older posts Interna Pasando Jugo
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fix 259
support 241

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